Announcement I Global Official Launch & New Season: "Eclipse Vigil" Arrives April 21!
Darkness is falling on the city, but light breaks through the rifts. New operator—Hélie de Montbel—is here!
Dear Operators,
We're launching a seamless, no-downtime update for the PC version on April 21 at 02:00 (UTC+0) to kick off our exciting new season: Eclipse Vigil!
Please Note: This update will require downloading 18.2GB of data. To ensure a smooth update, we recommend having at least 45GB of free space on your hard drive.
HERE'S THE SCHEDULE:
April 21, 00:30 (UTC+0): All Ranked Matches will be temporarily unavailable.
April 21, 02:00 (UTC+0): The PC version update will be live. If you experience any issues after updating, please try restarting your game to ensure the update is fully applied.
Here's a look at the main new content in this update:
NEW OPERATOR
● OPERATOR - HÉLIE DE MONTBEL, CODENAME: NOX
Operator Role: Assault
Operator Specialty - Deep Trauma: In Operations mode, enemies damaged by Nox will take longer to use medical supplies for healing and be revived when downed. In Warfare, it increases the delay before their health automatically regenerates after leaving combat.
Tactical Gear - Silent Assault: Activates a disruptor that significantly reduces Nox's sound emissions and boosts movement speed while interfering with nearby enemies. While active in Operations, recon items will only detect the disruptor's starting location, and Nox will be undetectable in Warfare.
Gadget - Whirlwind Disc: Throws a small tracking drone that explodes when it gets close to enemies, dealing damage, inflicting wounds, and slowing them down. It locks onto targets faster when attacking from behind. If no target is locked, it will explode after a short delay.
Gadget - Tactical Flashbang: Throws a flashbang grenade that detonates upon hitting a surface, blinding and stunning all enemies in the vicinity.
How to Unlock: Available in the free tier of the Season Pass.
WARFARE
● NEW MAP: TRENCH LINES - NIGHT
The fight moves into dusk and night, where reduced visibility creates a more intense and immersive battlefield!
A new night Call-in Attack item has been added: the Night Vision Device (NVD).
● WARFARE LIMITED-TIME MODE—VICTORY UNITE WARFARE
This new mode drops on May 30.
Victory Unite: Only victory brings true dominance. This 20v20 limited-time mode is available to players above a specific rank. Here, chosen Commanders can lead their squads using dedicated voice channels, marking systems, and Support options to allocate resources and guide their teams to victory.
Faction's Communication Channel: Commanders and Squad Captains can use their microphones to communicate with the entire faction through this dedicated channel.
Tactical Markers: Commanders can use tactical markers on the map screen to precisely pinpoint locations and convey their strategic plans.
Call-in Attack: Two new Commander-exclusive Call-in Attack options have been added: marking high-value objectives and marking high-threat vehicles. This helps clarify tactical targets and earns additional rewards.
● NEW VEHICLE / NEW CLASS GADGET
○ GTQ-35 LT
This vehicle boasts improved mobility and steering. It can deploy autonomous UAVs for scouting and demolition and features explosive reactive armor on its sides for damage reduction. The driver's seat is equipped with a 105mm main cannon and light/heavy machine guns, with the main cannon upgradable to tracking missiles. The weapon station has been fully upgraded to a composite station, allowing seamless switching between coaxial machine guns and grenade launchers.
○ Class Gadget: Flamethrower
Introducing a new gadget for the Assault and Engineer Classes: the Flamethrower, capable of projecting flames.
OPERATIONS
● ZERO DAM - NIGHT
New Map: Zero Dam - Night, offering three difficulty settings: Dusk, Long Night, and Ever Night. This map features very few light sources and extremely low visibility. Utilize gear and items like NVDs or Thermal Vision to gain a crucial information advantage!
● OPERATIONS MODE ROULETTE
Permanent Maps: Zero Dam: Easy, Normal; Layali Grove: Easy.
Rotation Maps: Zero Dam - Night: Long Night; Layali Grove: Normal; Space City: Normal, Hard; Brakkesh: Normal.
Specific rotation times:
NEW WEAPONS
● K437 Assault Rifle
● 725 Double-Barrel Shotgun
NEW AMMO / NEW GEAR
● Shotgun Ammo - Dragon's Breath
● .300BLK
● Helmet NVD
NEW SYSTEM
● LEADERBOARDS
These will be split into a Global Leaderboard and a Friends Leaderboard, each showcasing the top 100 players.
The Operations Leaderboard will be categorized into three areas: Rank, Extraction Value, and Operator Kills.
Warfare will feature four categories: Merit, Operator Kills, Capture Point Contribution, and Healing Contribution.
SEASON MISSION UPDATE
● S3 Season Mission Reset: All progress on Season 3 missions will be reset and cleared. Any Ultimate Safe Box Season Access obtained from previous seasons, along with any unused 1-day and 2-day 3x3 Trial Cards, will expire and become invalid.
● S4 Season Mission Line Update: A brand new mission line for Season 4 is available, offering 77 new season missions for operators to tackle.
● Season Mission Optimization: For missions with the condition "mission progress will reset if extraction fails," once the mission reaches "Mission Complete" status during a battle, progress will no longer be reset due to extraction failure or early departure.
● Season Mission EXP Reward Adjustment: As season missions and department missions already provide significant supplies and experience rewards, the battlefield experience awarded by future season missions will be reduced by 50% of the original amount.
● In-Game Combat & Level Improvement (Warfare)
● Threshold (A/D): A new map event has been added where the C1 sector will collapse and be destroyed after being hit by multiple guided missiles, transforming into a neutral objective. (Due to these terrain changes, the Operations password location within the C1 objective will be slightly adjusted.)
● Threshold (A/D): An in-match event has been added where, if the attacking team's troop force strength in Zone C drops below 75, air support bombing will be triggered, opening a new attack route to the C2 objective.
● Threshold (A/D): The balance of the C2 objective area has been adjusted. The redeployment cooldown for attackers' assault vehicles has been reduced to 40s across all sectors. The score requirement for guided missiles has been lowered to 17,000.
● Threshold (King of the Hill): The redeployment cooldown for assault vehicles has been reduced to 40s for both teams.
● Threshold (King of the Hill): The wheeled tank destroyer has been replaced with a light tank.
● Trench Lines: The left mountainside area has been adjusted, the playable area expanded, and several fight positions have been optimized.
● Trench Lines PC version (King of the Hill): The overall playable area has been expanded, and a new Captured has been added.
● Trench Lines (A/D): The attackers' wheeled tank destroyer in the fourth sector has been replaced with a light tank.
● Trainwreck (A/D): The attackers' wheeled tank destroyer in the first sector has been replaced with a light tank.
● Trainwreck (King of the Hill): A light tank has been added.
● Building Destruction: Shattered debris will now inflict damage on characters.
● Recon Helicopter: All redeployment times have been adjusted to 150s.
● LAV-25 LAV-AA: All redeployment times have been adjusted to 90s.
● Ascension / Cracked / Trench Lines - Hill of Iron mode: On PC, the number of main battle tanks has been reduced by two, and two light tanks have been added. On mobile, the number of main battle tanks has been reduced by one, and one light tank has been added.
● Trainwreck - Hill of Iron Mode: The number of main battle tanks has been reduced by two, and two light tanks have been added.
● Match Results: The results panel has been optimized, and multi-dimensional mission lists and progress displays have been added for Armory / Operator Growth / Operator Achievements / Operator Recruitment / Collection Appearances.
● Vehicle Balance Adjustments: The explosion radius of the shrapnel shell has been reduced, and its cooldown increased. The speed and acceleration of the wire-guided missile have been increased. The vehicle collision speed calculation has been optimized to reduce collision damage within certain speed ranges.
● Character Combat Actions: The lean peek firing mechanic has been improved to address issues where certain actions would cause opponents to expose only very small portions of their head or side.
● Character Mobility: Character movement during vaulting has been improved to reduce movement penalties.
● Airdrop Vehicles: A score inflation coefficient has been added for repeatedly calling in airdrop vehicles, meaning subsequent requests will cost more points.
● Throwable Display: The warning icons for throwables that pose a threat to characters have been optimized. They will now appear as an outline when behind walls, making them easier to spot.
● PC Custom Throw and Deploy Method: In the Settings menu, under the Control & Combat section, PC players can now choose between Quick Throw, Hold, and Default methods for certain Tactical Gadgets and Warfare Class Gadgets. (For example: With Quick Throw enabled, Zoya can throw Blinding Gas instantly.)
● Flash Protection Mode Added: Enabling this mode will change the visual effect of being hit by a flash drone to a darker screen instead of a full whiteout.
● Magnetic Bomb Indicator: A special icon will now appear above a character who has a magnetic bomb attached to them.
IN-GAME COMBAT & LEVEL IMPROVEMENT (OPERATIONS)
● Audio: The directional sound logic has been optimized, and object-based binaural audio has been added for more accurate 3D sound positioning. This can be enabled in Settings-Audio-HRTF option. Issues with inaccurate sound angles in headphone mode have been fixed, allowing for a clearer distinction between sounds coming from above and below in multi-level buildings.
● Character Combat Actions: The lean peek firing mechanic has been improved to address issues where certain actions would cause opponents to expose only very small portions of their head or side.
● Character Mobility: Character movement during vaulting has been improved to reduce movement penalties.
● Zero Dam: Several map balance points have been adjusted.
● Item Models: The in-match visual size of the "Micro Reactor" and "Portable Military Radar" items has been optimized.
● Item Inspection: New inspection animations have been added for the Spinosaurus Claw Fossil, Infantry Fighting Vehicle Model, Portable Military Radar, Video Camera, and Luxury Mechanical Watch.
● PC Custom Throw and Deploy Method: In the Settings menu, under the Control & Combat section, PC players can now choose between Quick Throw, Hold, and Default methods for certain Tactical Gadgets. (For example: With Quick Throw enabled, Zoya can throw Blinding Gas instantly.)
● Flash Protection Mode Added: Enabling this mode will change the visual effect of being hit by a flash drone to a darker screen instead of a full whiteout.
● Magnetic Bomb Indicator: A special icon will now appear above a character who has a magnetic bomb attached to them.
● Brakkesh Boss Blue Eagle Helicopter: The crash site logic has been optimized to prioritize locations closer to where the helicopter was shot down, with Operation Broken Wings always landing at the helipad. Additionally, the helicopter's patrol routes and the display logic for rocket missile damage have been improved (actual damage values remain the same).
SYSTEM IMPROVEMENT (ALL MODES)
● MODE SELECTION PANEL
The display of the mode selection panel has been refined, and a quick join button for active events has been added.
● OPERATOR PROFILE
The number of missions required has been optimized, and the difficulty of missions has been balanced.
● GUNSMITH
A sight reticle preview function has been added, allowing players to see how reticle styles will look when modifying sights.
● GUNSMITH
An attachment list filtering function has been added, enabling players to filter attachments based on desired attributes. Weapon modification recommendations have also been updated.
● SHARE CODE
Chat channels now support quickly sending and copying share codes.
● COLLECTION
The functionality for using Selection Packs has been optimized, now allowing players to open a custom number of packs at once.
● TUTORIAL
The PC version now features in-game tutorials for extraction points (with text and images), system gameplay mechanics, and voice guidance.
● FRIENDS SYSTEM
A friend note feature has been added, allowing you to customize remarks for your friends.
● CONTROLS AND SETTINGS
The mobile version now supports separate controls for jump and mantle actions. It also allows independent setting for the "Fire Interrupts Reload" function.
● MOBILE INPUT LATENCY
Input lag for mobile screen swipes and button presses has been optimized and reduced.
● MARKET
The MandelBrick section now supports pending purchase orders. Deluxe appearances and deluxe charms can be added to watchlists. The process for purchasing previous MandelBrick items has also been improved for better usability.
● RANDOM FIREARM APPEARANCE
A function has been added to allow you to enter matches with random firearm appearances.
SYSTEM IMPROVEMENT (WARFARE)
● SCOREBOARD STATISTICS ADJUSTMENT:
Healing contribution is now calculated as: (score from healing actions + score from rescue actions) / 100.
Point capture contribution is now calculated as: (score from point capture actions) / 100.
Engineer contribution is now calculated as: (score from fortification-related actions + score from vehicle-related actions) / 100.
Tactical contribution is now calculated as: (score from operator gear items + score from call-in attack) / 100.
● Friendly Indicators: Distance information has been removed from friendly indicators. The display distance of friendly names has been reduced, and the distance-based scaling of these indicators has been optimized.
● Gunsmith: The interactive experience when pre-installing and applying loadouts has been improved.
● Tutorial: Mobile guidance for the Warfare mode has been added, covering being downed, giving up, and redeploying.
● Grade Results Optimization: The display now shows remaining double score effects and bonus score amounts. When score protection is active, the reason and remaining uses are displayed.
● Controller Connection: When using an XBOX controller on PC, you can connect normally via Bluetooth. For PS5 and some third-party controllers, you will need to switch to a 2.4G or wired connection for gameplay.
● *Note: Controller compatibility is still in development. You may experience partial functionality with connected controllers, which does not represent the final level of adaptation quality.
SYSTEM IMPROVEMENT (OPERATIONS)
● Cheater Kill Compensation: The algorithm for calculating compensation range has been optimized, and it can now track back and provide compensation for matches from earlier periods.
● Auction House: The listing screen now allows you to press on the price histogram to quickly jump to different price points.
● Auction House: When the item you've selected is available at a lower price in the Supply Station, your purchase will automatically be made at that lower Supply Station exchange price.
● Exchange and Producing Recipe Adjustments: Exchange profits for limited-time items in the T&E Lab have been increased. The drop rate of keycards and other rare items in research results has been significantly increased, with a small chance to also obtain materials needed for producing Lv.6 Combat Supplies.
● Exchange and Producing Recipe Adjustments: The exchange and producing recipes for advanced holographic thermal vision and advanced combat thermal sights, as well as other related items, have been adjusted. New producing recipes related to NVDs have been added.
● Exchange and Crafting Recipe Adjustments: The OLIGHT WARRIOR 3S Tactical Flashlight attachment has been added to the Auction House, along with the flashlight collectible materials required for producing it.
● Recovery System Adjustments: Penalties for recovering Tekniq Alloy will no longer directly result in a negative balance. Instead, they will be recorded as recovery debt. A portion of each Tekniq Alloy you earn will be automatically deducted to repay this debt. You can also manually repay the debt when you have sufficient Tekniq Alloy. Accounts that currently have a negative Tekniq Alloy balance will have their negative recovery amounts adjusted to the new recovery system after its launch. This will no longer affect Auction House listings or normal gear purchases in Operations.
● Black Site: The screen display and tips have been optimized. A quick material refill function, a recipe marking function, and a finished product price preview function have been added.
● Rookie Tutorial: An Operations rookie tutorial specifically for extraction has been added.
● Gear Ticket: Gear Tickets can now be used to directly apply default weapon appearances.
● Loadout System: When purchasing ballistic vests, you can now optionally select the desired durability. You can also optionally choose the durability level for carried new meds. Reminders for expired Safe Box loadouts and night combat loadout suggestions have been added. The allocation of elite gear tickets has been optimized. The quick exchange function has been improved with price displays and sold-out notifications, and the text for carry restrictions has been optimized.
● Stash: The performance of the stash screen has been optimized, and the navigation bar tips on mobile have been improved.
WEAPON BALANCE ADJUSTMENTS AND OPTIMIZATIONS
DUO MODES
● M250 General Machine Gun
● Base hip fire damage reduced from 55 to 45.
OPERATIONS
M250 General Machine Gun
● Abdomen damage multiplier reduced from 0.9 to 0.7.
M14 MARKSMAN RIFLE
● Range damage falloff increased: The damage at 40m now starts at 0.8 (previously 0.85).
● Exclusive Attachment - M14 Polymer Integral Stock attribute change: Recoil +4 → Control +4
● Exclusive Attachment - M14 Rail Integral Stock attribute change: Recoil +8 → Recoil +2, Control +4
SG552 ASSAULT RIFLE
● Base damage increased from 22 to 24.
● Armor Penetration increased from 30 to 31.
● Range damage falloff adjusted: The first range where damage starts to decrease is now 35m (previously 55m), with the damage reduction remaining at 0.85. The second range where damage decreases further is now 65m (previously 90m), with the damage reduction increasing to 0.7 (previously 0.75).
AK-12 ASSAULT RIFLE
● Range damage falloff decreased: The damage at 40m now starts at 0.9 (previously 0.75). The damage at 70m now starts at 0.75 (previously 0.7).
AUG ASSAULT RIFLE
● Headshot damage multiplier increased from 1.9 to 2.0.
● Upper chest damage multiplier changed from 1.0 to 1.1.
● Exclusive Attachment - AUG 60-Round Drum Mag attribute change: Control -12 → Control -6
● Exclusive Attachment - AUG Vanguard Standard Barrel attribute change: Recoil +4, Handling +8, Stability -6, Hip Fire +8 → Recoil +4, Handling +2, Stability +4, Hip Fire -8
● Exclusive Attachment - AUG Integral 3x Scope Barrel attribute change: Recoil +6, Handling -4, Hip Fire -12 → Recoil +4, Handling -4, Stability +4, Hip Fire -12
● Exclusive Attachment - AUG Integral Suppressor attribute change: Recoil +16, Control -6, Stability -6, Hip Fire -16 → Recoil +12, Control -10, Stability +6, Hip Fire -16
QBZ-95 ASSAULT RIFLE
● Headshot damage multiplier increased from 1.9 to 2.3.
CI-19 ASSAULT RIFLE
● Headshot damage multiplier increased from 1.9 to 2.1.
QJB201 LIGHT MACHINE GUN
● Headshot damage multiplier increased from 1.9 to 2.1.
NEW CALIBER AMMO — .300BLK
● The first three models all use supersonic ammunition.
SHOTGUN AMMO
● The chance of shotgun ammo causing character bleeding wounds has been significantly reduced.
WARFARE
M250 GENERAL MACHINE GUN
● Hand damage multiplier reduced from 1 to 0.8.
● Range damage falloff adjusted: Damage at 40m now starts at 0.78 (previously 0.85); at 50m at 0.63 (previously 0.75); at 70m at 0.53 (previously 0.55); and at 90m at 0.48 (previously 0.45).
SR-3M Compact Assault Rifle
● Hand damage multiplier reduced from 1 to 0.9.
● Range damage falloff adjusted: Damage at 25m now starts at 0.65 (previously 0.7); at 35m at 0.55 (previously 0.6); and at 45m at 0.45 (previously 0.5).
WARFARE CLASS WEAPON POOL ADJUSTMENTS
● Assault Class Addition: K416 Assault Rifle, K437 Assault Rifle, 725 Double-Barrel Shotgun
● Mai Xiaowen Addition: K416 Assault Rifle, PTR-32 Assault Rifle, 725 Double-Barrel Shotgun, S12K Shotgun
● Luna Addition: QBZ-95 Assault Rifle, PTR-32 Assault Rifle
● Engineer Class Addition: QBZ-95 Assault Rifle, AK-12 Assault Rifle, 725 Double-Barrel Shotgun
● Support Class Addition: 725 Double-Barrel Shotgun
Other Improvements & Fixes
● Fixed an issue where the PKM General Machine Gun's firing behaved strangely when using certain low-power sights.
● Optimized the timing of when bullets are added during a reload, making the reload animation feel smoother.
● Improved the illumination angle, range, and brightness of various flashlight attachments for better visibility on night maps.
● Slightly reduced the brightness of flashlight beams in third-person view to subtly decrease the risk of being easily spotted on night maps.
OPERATOR BALANCE ADJUSTMENTS
OPERATOR—SINEVA
DUO MODES:
● EOD Set Cooldown: Reduced from 60s to 45s.
● The action for removing the shield now involves taking off the helmet first, followed by retracting the blast shield.
● Increased the throwing distance of wire fences. The number of melee attacks required to destroy a wire fence has increased from 3 to 5.
● With the exception of flash grenades and swarm drones, sonic traps, QLL32 crouching tiger, volt arrows, incendiary grenades, and whirlwind discs will now all cause the blast shield to open.
OPERATIONS:
● EOD Set stamina recovery speed adjustment: Previously, stamina began to decrease immediately (at 0 seconds) and reached 10% after 45s. It now begins to decrease after 45s and reaches 50% after 90s.
● Added shield bash immunity: After being knocked down 3 times in a row, players will be immune to the blast shield's knockdown effect for 5s.
● Grapple Gun: The time it takes to retrieve the hook after it hits a surface has been reduced from 0.8s to 0.7s.
WARFARE:
● You can now use Warfare gadgets, including flamethrowers and welding tools, while the EOD Set is active.
OPERATOR—SHEPHERD
OPERATIONS
● GE2 Frag Grenade Cooldown: Reduced from 55s to 45s.
OPERATOR—ULURU
DUO MODES:
● Loitering Munition: The area where it can be hit has been reduced, making it less likely to be destroyed by bullets that pass nearby.
OPERATIONS
● Composite Incendiary Cooldown: Reduced from 55s to 45s.
● Composite Incendiary delay before dealing damage after landing and igniting: Increased from 0.25s to 0.5s, giving more time to escape when the flames start.
● Composite Incendiary damage results delay during continuous burning: Changed from 0.5s to 0, meaning enemies will take damage instantly upon entering sustained flames.
● Composite Incendiary Damage: Changed from a constant 16 damage per second to an initial 8 damage per second upon contact, increasing to 20 damage per second after burning for 1.5 seconds. Damage resets when leaving the flames.
OPERATOR—LUNA
DUO MODES:
● Enemy Analysis: When triggered by Volt Arrow and GE2 Frag Grenade, the duration enemies are marked has increased from 0.5s to 1s.
OPERATIONS
● GE2 Frag Grenade Cooldown: Reduced from 55s to 45s.
● Volt Arrow: When ricochet is enabled, it will now bounce exactly one time.
OPERATOR—TOXIK
OPERATIONS
● "Dragonfly" Swarm System Cooldown: Reduced from 120s to 90s.
● Blinding Gas maximum capacity: Increased from 1 to 2.
● Blinding Gas Cooldown: Increased from 35s to 55s.
OTHER IMPROVEMENTS & FIXES
● Fixed an issue where Hackclaw's passive ability, Silent Step, would sometimes fail to activate.
● Fixed incorrect behavior when Vyron used Dynamic Propulsion in certain situations.
● Fixed an issue where Sineva's shield would sometimes appear in the wrong position while being held.
● Fixed an issue where Sineva's observation window would sometimes show incorrect HP values.
● Fixed an issue where Sineva's shield bash would deal the wrong amount of damage to enemy soldiers.
● In-Game Score Adjustment (Warfare)
King of the Hill: Score for Objective Captured by Allies adjusted from 50 to 150.
Trainwreck Map - Attack and Defend Mode: Attack Line score adjusted from 25 to 35; Hold the Line score adjusted from 50 to 60.
RAID MODE HAS BEEN REMOVED.
● The Operation Serpentine map will be leaving us after the Season update. Operators' RAID Vouchers can still be exchanged for rewards for three weeks after it's gone, but they'll be removed in the following update. Make sure to trade them in while you still can!
● We're also working on some exciting new modes that we're hoping to introduce in the near future. These new features will bring fresh experiences and possibilities to Delta Force, so keep an eye out!
That concludes our announcement!
Thank you again for joining Delta Force, and welcome to Ahsarah!
Have fun!
Delta Force Team