New Season "Break" | Patch Notes (2) - Additional Optimisations to Victory Unite and Warfare
07/11/2025

PC IN-MATCH COMBAT AND LEVEL OPTIMISATION FOR WARFARE

 

VICTORY UNITE - COMMAND SYSTEM OPTIMISATIONS:

Commander can use the Command Panel or Radial Menu to issue commands, while the squad leader can use pings to acknowledge the Commander’s orders. Players can also issue reinforcement requests.

 

VICTORY UNITE - COMMANDER PANEL - SQUAD MANAGEMENT PANEL

The new squad management panel allows all members to switch roles between Commander, Squad Leader, and regular squad member. Players can also view allied score and mic status.

 

VICTORY UNITE - COMMANDER PANEL - TROOP COMPOSITION MANAGEMENT

Commanders can now use the Command Panel and issue instructions for classes required in the Team, which will be displayed on the deployment screen for all players.

 

VICTORY UNITE - COMMAND PANEL - MAP PANEL:

Some support functions can now be triggered directly from the map panel.

 

VICTORY UNITE - SUPPORT COST ADJUSTMENT:

  • Strategic Beacon rank point cost adjusted to 10,000
  • Artillery Barrage Cost adjusted to 9,000
  • GTQ-35 Light Tank Cost adjusted to 11,000

 

VICTORY UNITE - AIR SUPPORT QUANTITY LIMITS:

Offensive vehicles (excluding transport vehicles) are now limited in real-time. Overuse of Guided Missiles, Strategic Beacons, and Artillery Barrages will increase their faction-wide cost.

 

Victory Unite - Marking System - The 3 levels of commands will be differentiated with different colours. For Commanders, Squad Leaders and Normal Members, with Orange, Red, Blue respectively.

  • Orange: Commanders marking objectives/vehicles:
  • Red: High-threat/High-value targets can be marked red using skills
  • Blue: Squad leaders marking objectives/vehicles
  • Squad members cannot mark objectives; marking enemy vehicles will highlight details and tags.

 

VICTORY UNITE - MARKING SYSTEM DISPLAY OPTIMISATION:

Target point opacity while aiming and in ADS slightly reduced to avoid visual clutter

 

VICTORY UNITE - VEHICLE BALANCING:

  • Helicopter flares duration increased to 10s; cooldown increased to 40s
  • LAV-AA redeployment cooldown increased to 90s

 

VICTORY UNITE - ASCENSION:

  • Removed FSV Wheeled Tank Destroyer spawn from low-ticket attacks in Zone A
  • Removed 2 light boats and added 1 armed boat
  • Removed FSV Wheeled Tank Destroyer from vehicle deployment in Zone B
  • Slight reduction in damage needed to destroy the Spire

 

VICTORY UNITE - TRENCHLINES:

  • Adjusted the position and number of FSV Wheeled Tank Destroyers triggered at low ticket count
  • Removed attacker’s Assault Vehicle deployment in Zone E and replaced it with a ticket-triggered Assault Vehicle

VICTORY UNITE - AIR-DROPPED VEHICLE OWNERSHIP PROTECTION:

Short-term usage priority granted to the caller

 

VICTORY UNITE - VEHICLE DEPLOYMENT ADJUSTMENTS

  • Ascension, Train Wreck, Trenchlines: Increased ground offensive Vehicle deployment for both Zone A and B by 1.
  • Cracked, Threshold: Increased ground offensive Vehicle deployment for both Zone Aby 1.

 

MOBILE IN-MATCH COMBAT & LEVEL OPTIMIZATIONS (WARFARE)

 

VICTORY UNITE - ATTACK/DEFENSE TICKET ADJUSTMENT:

Initial ticket count and max ticket cap unified to 140

 

VICTORY UNITE - VEHICLE DEPLOYMENT COOLDOWN ADJUSTMENT:

  • M1A4 Battle Tank: 160s
  • LAV-AA: 75s
  • LAV-G1 IFV: 120s
  • FSV Wheeled Tank Destroyer: 120s
  • GTQ-35 Light Tank: 120s
  • Assault Vehicle: 48s
  • Attack Helicopter: 320s
  • Recon Helicopter: 150s
  • The ticket-triggered vehicle deployment on all VICTORY UNITE maps has been proportionally reduced based on the respective ticket limit.

 

VICTORY UNITE - AIR-DROP VEHICLE COST ADJUSTMENT:

  • M1A4 Battle Tank: 11,000
  • LAV-AA: 7,500
  • LAV-G1 IFV: 7,500
  • FSV Wheeled Tank Destroyer: 8,000
  • GTQ-35 Light Tank: 9,500
  • Assault Vehicle: 5,000
  • ATV: 800
  • Jeep: 1,200

VICTORY UNITE - SUPPORT COST ADJUSTMENT:

  • Smoke Barrage: 1,300
  • Strategic Beacon: 9,000
  • Artillery Barrage: 8,000
  • Lowered guided missile cost for certain maps

 

ATTACK AND DEFEND - TICKET ADJUSTMENT:

- Initial ticket count and cap unified to 200

 

ATTACK AND DEFEND - VEHICLE CD ADJUSTMENT:

  • M1A4 Battle Tank: 95s
  • LAV-AA: 75s
  • LAV-G1 IFV : 75s
  • FSV Wheeled Tank Destroyer: 75s
  • GTQ-35 Light Tank: 75s
  • Assault Vehicle: 45s
  • Attack Helicopter: 120s
  • Recon Helicopter: 120s

 

ATTACK AND DEFEND - TICKET-TRIGGERED VEHICLE DEPLOYMENT ADJUSTMENT:

Decreased ticket counts to trigger vehicle deployment proportionally to max ticket cap

 

ATTACK AND DEFEND - AIR-DROP VEHICLE COST ADJUSTMENT:

  • M1A4 Battle Tank: 10,000
  • LAV-AA: 6,500
  • LAV-G1 IFV: 6,500
  • FSV Wheeled Tank Destroyer: 7,500
  • GTQ-35 Light Tank: 8,500
  • Assault Vehicle: 4,000
  • ATV: 800
  • Jeep: 1,200

 

ATTACK AND DEFEND - SUPPORT COST ADJUSTMENT:

  • Smoke Barrage: 1,300
  • Strategic Beacon & Artillery Barrage: 7,000
  • Lowered guided missile cost for certain maps

 ATTACK AND DEFEND - ARTILLERY BARRAGE ENHANCEMENTS:

  • Increased shell damage and slightly enlarged lethal radius
  • Cost adjusted to 8,000 rank points

 

ATTACK AND DEFEND - GUIDED MISSILE SUPPORT:

- Slight increase to max damage

 

ATTACK AND DEFEND - AIR-DROP VEHICLE – GTQ-35 LIGHT TANK:

- Cost adjusted to 10,000 rank points

 

ATTACK AND DEFEND - CRACKED:

- Added a new deployment base in Zone A for Defenders

 

ATTACK AND DEFEND - ASCENSION:

  • Removed 2 light boats and added 1 armed boat in Zone A for Attackers
  • Adjusted deployment base area for Attackers after map event triggers  

BLITZ MODE - ADJUSTMENTS:

  • Removed instant ticket gain upon capture
  • All Blitz Mode on Mobile: match duration adjusted to 12 min
  • All King of the Hill on Mobile: match duration adjusted to 18 min
  • All Blitz Mode on PC: match duration adjusted to 24 min
  • All King of the Hill on PC: match duration adjusted to 15 min
  • Adjusted “Redeploy” button position to prevent accidental press near “Surrender”

 

ALL WARFARE MODES - MINI-MAP ENHANCEMENTS:

  • Players can now see their squad number
  • Enemy red dots enlarged for visibility

 

BUG FIXES

  • Fixed an issue where the invisible air wall in Ascension Zone D could block flying vehicles
  • Fixed a bug where reviving a suicided teammate awarded points
  • Fixed team naming issues in King of the Hill mode
  • Optimized ESC: Adjusted surrender button position to avoid misclicks

 

 

 

7/11 HOTFIX

-Fixed the situation where joining Victory Unite mode midway takes too long;

-Fixed the situation where some iOS users experienced crash when loading the game;

-Fixed the situation where the loading animation is the trailer from the preview season;

-Fixed the bug where Toxik will fully recover teammate's HP when she revives;

-Fixed the situation where, in enemy's perspective, the movement and sound of Luna's Detection Arrow were not normal;

-Fix the situation where Hackclaw's Flash Drone cannot track properly;

-Fixed the abnormal display of charms on weapon;

-Fixed the situation where the game stuck when returning from Collection Room to Lobby;

-Fixed the situation where Vyron won't hurt when falling from height if he uses Dynamic Propulsion;

-Fixed the situation where players can use Uluru's Quickset Cover to get to a higher location.

 

Garena Delta Force Team