PC IN-MATCH COMBAT AND LEVEL OPTIMISATION FOR WARFARE
VICTORY UNITE - COMMAND SYSTEM OPTIMISATIONS:
Commander can use the Command Panel or Radial Menu to issue commands, while the squad leader can use pings to acknowledge the Commander’s orders. Players can also issue reinforcement requests.
VICTORY UNITE - COMMANDER PANEL - SQUAD MANAGEMENT PANEL
The new squad management panel allows all members to switch roles between Commander, Squad Leader, and regular squad member. Players can also view allied score and mic status.
VICTORY UNITE - COMMANDER PANEL - TROOP COMPOSITION MANAGEMENT
Commanders can now use the Command Panel and issue instructions for classes required in the Team, which will be displayed on the deployment screen for all players.
VICTORY UNITE - COMMAND PANEL - MAP PANEL:
Some support functions can now be triggered directly from the map panel.
VICTORY UNITE - SUPPORT COST ADJUSTMENT:
VICTORY UNITE - AIR SUPPORT QUANTITY LIMITS:
Offensive vehicles (excluding transport vehicles) are now limited in real-time. Overuse of Guided Missiles, Strategic Beacons, and Artillery Barrages will increase their faction-wide cost.
Victory Unite - Marking System - The 3 levels of commands will be differentiated with different colours. For Commanders, Squad Leaders and Normal Members, with Orange, Red, Blue respectively.
VICTORY UNITE - MARKING SYSTEM DISPLAY OPTIMISATION:
Target point opacity while aiming and in ADS slightly reduced to avoid visual clutter
VICTORY UNITE - VEHICLE BALANCING:
VICTORY UNITE - ASCENSION:
VICTORY UNITE - TRENCHLINES:
VICTORY UNITE - AIR-DROPPED VEHICLE OWNERSHIP PROTECTION:
Short-term usage priority granted to the caller
VICTORY UNITE - VEHICLE DEPLOYMENT ADJUSTMENTS
MOBILE IN-MATCH COMBAT & LEVEL OPTIMIZATIONS (WARFARE)
VICTORY UNITE - ATTACK/DEFENSE TICKET ADJUSTMENT:
Initial ticket count and max ticket cap unified to 140
VICTORY UNITE - VEHICLE DEPLOYMENT COOLDOWN ADJUSTMENT:
VICTORY UNITE - AIR-DROP VEHICLE COST ADJUSTMENT:
VICTORY UNITE - SUPPORT COST ADJUSTMENT:
ATTACK AND DEFEND - TICKET ADJUSTMENT:
- Initial ticket count and cap unified to 200
ATTACK AND DEFEND - VEHICLE CD ADJUSTMENT:
ATTACK AND DEFEND - TICKET-TRIGGERED VEHICLE DEPLOYMENT ADJUSTMENT:
Decreased ticket counts to trigger vehicle deployment proportionally to max ticket cap
ATTACK AND DEFEND - AIR-DROP VEHICLE COST ADJUSTMENT:
ATTACK AND DEFEND - SUPPORT COST ADJUSTMENT:
ATTACK AND DEFEND - ARTILLERY BARRAGE ENHANCEMENTS:
ATTACK AND DEFEND - GUIDED MISSILE SUPPORT:
- Slight increase to max damage
ATTACK AND DEFEND - AIR-DROP VEHICLE – GTQ-35 LIGHT TANK:
- Cost adjusted to 10,000 rank points
ATTACK AND DEFEND - CRACKED:
- Added a new deployment base in Zone A for Defenders
ATTACK AND DEFEND - ASCENSION:
BLITZ MODE - ADJUSTMENTS:
ALL WARFARE MODES - MINI-MAP ENHANCEMENTS:
BUG FIXES
7/11 HOTFIX
-Fixed the situation where joining Victory Unite mode midway takes too long;
-Fixed the situation where some iOS users experienced crash when loading the game;
-Fixed the situation where the loading animation is the trailer from the preview season;
-Fixed the bug where Toxik will fully recover teammate's HP when she revives;
-Fixed the situation where, in enemy's perspective, the movement and sound of Luna's Detection Arrow were not normal;
-Fix the situation where Hackclaw's Flash Drone cannot track properly;
-Fixed the abnormal display of charms on weapon;
-Fixed the situation where the game stuck when returning from Collection Room to Lobby;
-Fixed the situation where Vyron won't hurt when falling from height if he uses Dynamic Propulsion;
-Fixed the situation where players can use Uluru's Quickset Cover to get to a higher location.
Garena Delta Force Team