Dear Operators,
We're rolling out a no-downtime update for PC, console, and mobile on November 18 to launch our brand-new season: Ahsarah!
PC UPDATE TIMELINE:
Please Note: This PC update requires downloading 101.4GB of content. The Steam update package is approximately 36.2GB.
If you encounter any errors during the update, restart the game once it's complete and verify your client is fully updated.
MOBILE UPDATE TIMELINE:
Please Note: This mobile update requires downloading 1.5GB of content. The high-definition installation package is approximately 33GB.
If you encounter any errors during the update, restart the game once it's complete and verify your client is fully updated.
WHAT'S NEW THIS SEASON:
New Engineer Operator: Gizmo, New Warfare Map: Monument, New Operations Mini-Mode: Sinkpoint Dam, New Hot Zone Maps, New MK4 Submachine Gun, New Ammo, New Consumables, New Syringes, Season Mission System improvements, extensive gameplay optimizations and bug fixes.
NEW OPERATOR
● NEW ENGINEER OPERATOR: RASHID RAHAL, CODENAME: GIZMO
Operator Role: Engineer
How to Unlock: Available through the free Season Pass tier.
NEW MAP - MONUMENT (WARFARE)

The once-thriving Xalteva, the ancient city of Ahsarah, now lies in ruins, devastated by meteorological weapons and war. Haavk has occupied the empty shell of what was once a vibrant metropolis,
NEW WEAPON - MK4 SUBMACHINE GUN
Three-round burst for instant enemy elimination!
OPERATIONS
● NEW MINI-MODE: ZERO DAM-SINKPOINT

Unexpected flooding has occurred in the underground pipeline area of Zero Dam. In desperation, Saeed has planted massive amounts of explosives at key facilities—the crisis has reached a breaking point!
● NEW HOT ZONE MAPS
Added six new maps: Zero Dam AC, Space City Core Area, Tide Prison Core Area, Layali Grove Sparkling Empress Hotel, Brakkesh Market, and Brakkesh New Tower of Babel Top Floor.
Hot Zone now allows active map selection, with a minimum of three maps required.
● TIDE PRISON - HARD
Map Adjustments: Extraction points now have an overload mechanism, allowing only 5 people to extract at a time. When more than 5 people are at the extraction point, evacuation priority is determined by order of entry into the extraction zone. Relevant prompts will appear when overload prevents extraction.
Affected extraction points: Helicopter Landing Area extraction point, Pipeline Gate 1/2/3 extraction points.
● NEW CONSUMABLES & NEW SYRINGES
○ Proteus Jammer: Season-exclusive consumable that reduces enemy soldier alertness for 45 seconds after use.
The latest full-spectrum IFF signal jammer developed by G.T.I.'s technical department. When activated, this device automatically broadcasts communication signals with friendly characteristics, effectively disrupting specific targets' reconnaissance and search capabilities.
○ Tactical Gear Supply: Speeds up Tactical Gear recharge after use. Uluru, Shepherd, Tempest: Reduces Tactical Gear cooldown by 15%. Stinger: Restores two Hive-Tech Pistol rounds. Other operators: Reduces Tactical Gear cooldown by 20%.
■ Type I battlefield field supply device, pre-packaged with various common materials tailored to each Operator's Tactical Gear characteristics. Once opened, it accelerates Tactical Gear recharge.
○ Haavk Neurofluid - Ultra Form: For 180 seconds after use, when an enemy aims at you, the screen edge lights up in their direction; obtainable from Bosses or Special Classes, single-match use only. A cutting-edge combat stimulant popular among elite Haavk soldiers. Significantly enhances crisis awareness during its active period, allowing instant identification of incoming enemy fire direction within a certain range.
○ Haavk Neuro-Analgesic: For 240 seconds after use, grants Pain Relief effect and suppresses the debuff that reduces maximum HP when injured; obtainable from Bosses or Special Classes, single-match use only. A cutting-edge combat stimulant popular among elite Haavk soldiers. Allows soldiers to ignore severe combat efficiency losses from bodily injuries during its active period, maintaining full operational effectiveness.
● NEW LIMITED-TIME MODE - NEO INVESTIGATION
○ Mystic Neural Devices have flooded the black market. Ahsarah is shrouded in mystery. Use neural devices to decode buried secrets.
○ Purchase neural devices through events or Supply Stations. Explore scannable containers in battle to obtain hidden items, with chances to discover mysterious character voice lines. Neural devices also have additional functions—explore to discover them.
●SEASON MISSION UPDATE
Short season mission compensation distribution: Following the S7 season update, compensation based on S6 season mission challenge progress will be gradually distributed to operators. Compensation content and corresponding stages are as follows:
IN-GAME COMBAT & LEVEL IMPROVEMENT
●ALL MODES
○ Now supports mantling and movement on high-speed moving platforms.
○ Operator gestures can now be interrupted by various actions.
○ Adjusted the character's animation amplitude when hit in the head to prevent balance issues caused by excessive body movement upon being struck.
○ Optimized weapon switching and holstering performance during fast swimming.
● WARFARE
Warfare Vehicle Balance Adjustments:
■ LAV-G1 IFV: Fin-Stabilized Armor Penetration Round: Limb damage within 200m: 94 → 100, limb damage beyond 200m: 85 → 90. High-Explosive Shell: Limb damage within 75m: 95 → 100, limb damage 75m-125m: 72.5 → 75, limb damage beyond 125m: 59 → 60.
■ F-45A Fighter: Reduced hover mode yaw and pitch maneuverability. Mobile third-person view now displays speed and altitude information.
Trainwreck:
■ Adjusted cover positions and optimized vehicle traversal.
■ Made minor scene adjustments to certain areas for a more balanced match experience. Replaced some static cover with destructible cover.
■ Adjusted the Fixed Machine Gun position at Objective A in Attack and Defend mode.
■ Added F-45A Fighter in King of the Hill mode. Both attacking and defending sides each receive an additional LAV-AA, and faction-wide deployable ATVs are now limited to own-squad deployment only.
■ Removed some ziplines in King of the Hill mode.
Fault:
■ Objectives A1 and A2 have been merged into Objective A.
■ Adjusted the redeploy point location at Objective A.
■ Adjusted the combat zone boundaries at Objective A.
■ Optimized easter egg trigger locations and fixed floating issues on mobile platforms.
Attack and Defend:
■ Adjusted the attackers' combat zone at Objective D.
Attack and Defend Mode Call-in Support - Airdrop Vehicle cost adjustments:
■ LAV-AA: Adjusted score cost to 6,500.
■ LAV-G1 IFV: Adjusted score cost to 10,000.
■ FSV Wheeled Tank Destroyer: Adjusted score cost to 8,000.
■ GTQ-35 Light Tank: Adjusted score cost to 9,500.
Wire-Guided Missile:
Optimized mobile wire-guided missile one-touch firing logic. Missiles will now only fire after releasing the fire button while ADS, and can be continuously guided through the crosshair.
● VICTORY UNITE
○ Added Commander Squad Assignment function to the pre-battle deployment phase: During the deployment phase, commanders can choose between two squad assignment modes:
○ Call-in Support - Airdrop Vehicle cost adjustments:
○ Ascension - Victory Unite:
● OPERATIONS
○ Adjusted rescue and medical item usage sound effects on different floors to make them more clearly distinguishable.
○ Door kicking sound effect propagation distance increased to 50 meters with slower volume falloff.
○ Ladder climbing sound effects are now affected by hearing range.
○ Slightly increased stamina consumption when repeatedly toggling sprint.
○ High-value Item Inspection: Added inspection animations for UAV, Ventilator, and Gridmeister.
○ Layali Grove: Layali Grove will no longer experience wildfires.
SYSTEM IMPROVEMENT
●ALL MODES
○ New Controller Features:
○ Added Squad Code: Supports generating squad codes for direct squad joining.
○ PC voice notification optimization: Distinguished voice notification icon styles to quickly differentiate between squad channel and team channel.
●WARFARE
○ Team Deathmatch map updates: Fault, Monument.
○ Strength to Spare mode update: Introduced Operator Sineva, who can use the Grappling Gun. Unlocked new maps: Knife Edge, Fault, Monument.
○ Arrow Clash mode update: Introduced Operator Hackclaw, who can use the Data Knife. Unlocked new maps: Knife Edge, Fault, Monument.
● OPERATIONS
○ New Collectibles
○ Stash interaction optimization: Moved stash backpack right-click menu drop button to the bottom; attachment details page now supports movement and sound effects; batch sell optimization: supports cursor sliding for quick selection/deselection.
○ Collection Room: Now supports batch submission of materials required for Collection Room upgrades.
○ Strategy Board tab: Added Sinkpoint Operation tab for playing Zero Dam - Sinkpoint Operation.
○ Gear Tickets: Season Mission Spec Ops Gear Tickets renamed to Season Mission Custom Gear Tickets; optimized weapon loadouts for some gear ticket presets.
○ Controller optimization: Added auto batch pickup function; virtual cursor optimization.
WEAPON BALANCE AND OPTIMIZATION
● ALL MODES
○ AS Val Assassin Premium Barrel: Now supports switching to single fire mode.
○ Ammo icons: Enhanced visual effects for multiple ammo icons.
○ Reload sound effects: Enhanced reload sound effects for M14 Marksman Rifle, VSS Marksman Rifle, AS Val Assault Rifle, and SR-3M Compact Assault Rifle.
○ Weapon Calibration: Fixed an issue where MP7 Submachine Gun and M7 Battle Rifle stock calibration only had single-dimension adjustment.
●WARFARE
○ Added MP7 Lunar Chrome Barrel: Range: +3m; Control: +3; Handling: +4; Stability: +3; Increases movement speed while holding weapon and reduces run-and-gun delay but significantly increases Hip Fire Spread penalty when jumping;
○ Added SG552 Hound Light Barrel: Control: +4; Stability: +4; Hip Fire Accuracy: -8;
○ Added ASh-12 Tomahawk Heavy Barrel: Control: +10; Handling: -4; Stability: +4; Hip Fire Accuracy: -16; Damage: 34 → 50; Fire Rate: 500 rpm → 400 rpm; Muzzle Velocity: 340 m/s → 500 m/s; Specialized body part damage multipliers: Head 1.5x, Chest 1.0x, Abdomen 0.7x, Limbs 0.5x.
○ Added SR-25 Dominator Handguard: Handling: +2; Flinch Resistance: +80%; Hip Fire Accuracy: -8.
○ Added Universal Stock: QR High-Performance Stock: Control: +2; Handling: -2; Stability: +2; Hip Fire Accuracy: +16.
○ Added Universal Stock: CT Enhanced Stock: Control: +2; Handling: +6; Stability: +2; Hip Fire Accuracy: -16; ADS Movement Speed: +8%;
○ Added Universal Foregrip: EC Universal Hand Stop: Control: -4; Handling: +4; Stability: +2; Hip Fire Accuracy: +16; ADS Speed: +8%;
○ Added G3 series Rear Grip: Sentinel Stable Rear Grip: Control: +6.
● OPERATIONS
○ S12K Shotgun:
○ Desert Eagle:
○ AR SpecOps Integrally Suppressed Combo: Equipping this barrel will significantly change your hip fire accuracy and recoil experience; headshot damage multiplier: 1.9x → 2.5x.
○ Shotgun Vortex Choke: Handling: -7 → -5;
○ Added SG552 Hound Light Barrel: Control: +6; Handling: -2; Stability: +6; Hip Fire Accuracy: -8;
○ Added MP7 Lunar Chrome Barrel: Range: +6m; Control: +4; Handling: +4; Stability: +4; Increases movement speed while holding weapon but significantly increases Hip Fire Spread penalty when jumping;
○ Added ASh-12 Tomahawk Heavy Barrel: Control: +12; Handling: -4; Stability: +4; Hip Fire Accuracy: -16; Armor Penetration: 55 → 40; Damage: 56 → 75; Fire Rate: 500 rpm → 400 rpm; Muzzle Velocity: 340 m/s → 500 m/s; Specialized body part damage multipliers: Head 1.75x, Chest 1.0x, Abdomen 0.7x, Limbs 0.25x.
○ Added SR-25 Dominator Handguard: Handling: +2; Flinch Resistance: +80%; Hip Fire Accuracy: -8.
○ Added Universal Stock: QR High-Performance Stock: Control: +3; Handling: -2; Stability: +3; Hip Fire Accuracy: +16.
○ Added Universal Stock: CT Enhanced Stock: Control: +2; Handling: +6; Stability: +4; Hip Fire Accuracy: -16; ADS Movement Speed: +8%;
○ Added Universal Foregrip: EC Universal Hand Stop: Control: -4; Handling: +6; Stability: +2; Hip Fire Accuracy: +16; ADS Speed: +12%;
○ Added G3 series Rear Grip: Sentinel Stable Rear Grip: Control: +8.
OPERATOR BALANCE ADJUSTMENTS
●OPERATOR - HACKCLAW
○ BOTH MODES:
■ Flash Drone:
➢ Yellow tracking line function: Tracking now only activates while holding the release button.
➢ Optimized tracking flight path to significantly reduce wall collisions and getting stuck in corners.
➢ Increased hit volume size.
➢ Flash Drones can now shatter glass while in flight.
● DATA KNIFE:
➢ Enemy operators marked by the Data Knife will see a warning indicator.
➢ Operators inside smoke cannot be marked by the Data Knife.
○ OPERATIONS:
● Data Knife:
➢ Hitting downed enemy operators will only trigger the friendly position marker once; this resets after they're revived.
➢ This restriction doesn't apply when hitting standing or knocked-down enemy operators.
●OPERATOR - TEMPEST
○ ALL MODES:
● Drill Charge:
➢ Temporarily disabled after being hit by Data Knife, EMP Grenade, or EMP Launcher.
➢ Added voice line when damaging enemies.
○ OPERATIONS:
● Emergency Evasion Device:
➢ Self-revive time penalty after using self-revive increased from 1s to 2s, with a maximum penalty of 16s.
➢ Each enemy operator you knock down while the device is active reduces the penalty by 2s.
●OPERATOR - NOX
○ BOTH MODES:
● Silent Assault:
➢ Removes Wing Cam effects from you when activated.
➢ You won't be detected by Wing Cams while active.
○ OPERATIONS:
➢ Silent Assault: Won't leave footprints visible to Raptor while active.
● OPERATOR - RAPTOR
○ BOTH MODES:
● EMP Grenade: Increased electric shock stun duration.
● Silver Wing: EMP Grenade explosion range carried by UAV: 8m → 10m, consistent with operator-thrown EMP Grenades; mobile flight speed: 7.6m/s → 10m/s, consistent with PC.
● Wing Cam: Improved visual effects when viewing a Wing Cam being captured and destroyed by enemies from the camera's perspective.
○ OPERATIONS:
● Container traces now disappear after 5 minutes (same as footprints).
● Trace Investigation and Wing Cam: No longer display enemy player names—now show operator codenames instead.
● OTHER IMPROVEMENT:
○ Added unique voice lines when Tempest interacts with Luna and Desmoulins.
SYSTEM REQUIREMENTS
BUG FIXES & OPTIMIZATIONS
● Fixed an issue where Silver Wing's UAVs could fly out of bounds.
● Fixed an issue where Silver Wing's EMP Grenades provided no hit feedback.
● Fixed an issue where Hackclaw's Flash Drone had incorrect warning times and abnormal trigger behavior in certain scenarios.
● Fixed an issue where Sineva's Grappling Gun had an incorrect hitbox, making it impossible to cut.
● Fixed an issue where Sineva's EOD Set fatigue effect stacked with equipment slow effects, causing extremely slow movement speed.
● Fixed certain unbalanced positions in Brakkesh.
● Fixed an occasional issue where the global vehicle limit in Warfare mode didn't work properly.
● Fixed an issue where using infinite scroll wheel mice occasionally caused abnormal stamina consumption.
● Fixed a camera clipping issue when using the carry action.
● Fixed an occasional issue where the F-45A Fighter's 30mm Autocannon failed to damage fast-moving targets.
● Controller-related bug fixes and optimizations:
○ Fixed an issue where some interface button shortcuts didn't respond in cursor navigation mode.
○ Improved icon display for long-press and simultaneous button press shortcuts.
○ Enhanced focus visual effects and fixed missing focus on certain controls.
○ Fixed scroll bar malfunctions.
○ Optimized controller navigation logic across interfaces.
That's a wrap on this announcement!
Thanks for answering the call, Operators! See you on the battlefield in Ahsarah!
Happy gaming!
Garena Delta Force Team