New Season: "Morphosis" is here ! | February 3rd | New Operator, Massive Events and More
01/28/2026

VERSION UPDATE: NEW SEASON MORPHOSIS COMING SOON!

New Season Content Overview

Dear Operators,

We're rolling out a no-downtime update for PC and mobile on February 3 to launch our brand-new season: Morphosis!

PC Update Timeline:

February 3, 00:30 UTC+0: Operations and Warfare Ranked Matches will be temporarily unavailable;

February 3, 01:59 UTC+0: Operations access and matchmaking will close, along with the Market and Auction House;

February 3, 02:00 UTC+0: PC client update goes live.

Important Note: This PC update requires a download of approximately 28.6 GB. If you encounter any issues after updating, try restarting the game to complete the update.

If you encounter any errors during the update, restart the game once it's complete and verify your client is fully updated.

Mobile Update Timeline:

February 3, 00:30 UTC+0: Operations and Warfare Ranked Matches will be temporarily unavailable;

February 3, 01:59 UTC+0: Operations access and matchmaking will close, along with the Market and Auction House;

February 3, 02:00 UTC+0: Android and iOS updates will go live.

Important Note: This mobile update requires a download of approximately 1.04 GB. The high-definition installation package is about 1.46 GB. If you encounter any issues after updating, try restarting the game to complete the update.

If you encounter any errors during the update, restart the game once it's complete and verify your client is fully updated.

 

What's New This Season

New Support Operator - Vlinder; New Map - Aftershock (Warfare); Space City New Area: Dock (Operations); New Operations Mode: Fiery Owl Hunt; New vehicles, weapons, attachments, ammo, and gear, plus operator, weapon, and map balance adjustments, along with extensive system and gameplay optimizations!

 

NEW OPERATOR

NEW SUPPORT OPERATOR: LINA VAN DER MEER, CODE NAME 'VLINDER'

Bio Scan:

In Operations, squadmates' downed and dying timers are extended. When using Med Drones, contact lenses display squadmate silhouettes and their HP status. In Warfare, rescuing squadmates reduces the cooldown of Flutter Rescue UAVs.

Flutter Rescue UAVs:

Press to start deploying the rescue UAVs, which will automatically dispatch to nearby allies within 55 meters for plasma injection. After the injection is complete, approach to activate the cardiac defibrillator to rescue the ally. During deployment, the UAVs equipped with ADS systems will automatically intercept explosive damage once and refresh periodically.

Med Drones:

Deploys medical UAVs that lock onto and track squadmates, healing nearby allies with medical dust. The UAV follows its target for a short duration.

Windmill Smoke Grenade: Throws a smoke grenade guided by a gesture-sensing device. Hold the Gadget button to steer its flight path.

How to Unlock: Available through the free Season Pass tier.

 

WARFARE

[NEW MAP—AFTERSHOCK]

Haavk has deployed seismic control weather weapons on this battlefield. Stay frosty around tall buildings during combat!

 

NEW WEAPON - MK4 SUBMACHINE GUN

Three-round burst for instant enemy elimination!

 

OPERATIONS

[SPACE CITY 2.0]

● New Dock areas added with additional bridge access routes;

● CEO Office map structure optimized, adding more tactical gameplay space;

● Water areas now accessible, adding more route options;

● Buoyancy Lab optimized, added water level control system, allowing water injection through water level controllers for expanded tactical options;

● Macro Sharks will roam water areas. Entering water while carrying the "Wound" debuff will draw nearby Macro Sharks to you.

 

[NEW BOSS—EFFICIENCY DIRECTOR - HUDSON (SPACE CITY)]

Hudson, a member of Haavk's radical faction, has airdropped into Space City with the slogan 'Tomorrow's Resources, Today's Reality,' using aggressive tactics to forcefully seize control in an attempt to fast-track Haavk's grand project using their developed Dark Matter technology.

Hudson will appear in the Space City Dock area, with his Guard forces patrolling everywhere. Operators, stay sharp!

 

[OPERATIONS NEW MODE—FIERY OWL HUNT]

Complete prerequisite missions with your squad playing as Saeed and Boss Guard to earn honor rewards and upgradeable exclusive melee weapons.

The moment Saeed released the detonator to destroy the dam, operators witnessed this chieftain's unwavering devotion to Ahsarah and felt compelled to recruit him. G.T.I. subsequently launched a full-scale investigation and assessment—operators were reborn on Ahsarah's soil, experiencing firsthand Saeed's legendary journey from a stealthy village hunter following his nation's fall, gradually rising to become a regional chieftain, and ultimately emerging as the standard-bearer for Ahsarah's revival.

● GAMEPLAY:

○ In Fiery Owl Hunt mode, choose to play as either Fiery Owl or Guard. After selecting your identity, your appearance and Class Gadgets will switch accordingly. Your performance in operations determines your results and the Fiery Owl Reputation you earn. Accumulate reputation to increase your Fiery Owl Rank and unlock exclusive rewards;

○ Beyond participating in operations, completing weekly missions and challenge missions also grants Fiery Owl Reputation.

● Prerequisite & External Missions:

○ Saeed's Book: G.T.I.'s intelligence department conducts a comprehensive investigation and assessment of Saeed, establishing phased field missions;

■ Unlocked at Operations Level 33, featuring four mission branches where players must choose and complete three;

■ After completing Saeed's Book, you'll unlock the Fiery Owl identity option in Fiery Owl Hunt mode and open the Saeed Challenge in Fiery Owl Challenges;

○ Fiery Owl Challenges: The main missions in this mode include both Fiery Owl Challenges and Guard Challenges. Select the corresponding identity to complete challenges. Experience the hidden past of the Fiery Owl Guard and earn exclusive operator voice lines: "Come on, let's fight!" and "You're already in my trap!";

○ Weekly Hunt: Weekly missions in this mode include Fiery Owl Weekly and Guard Weekly sections. You can select identities and complete the corresponding weekly missions. Weekly missions refresh each week, rewarding substantial Fiery Owl Reputation to help you rapidly climb the Fiery Owl Ranks;

○ Archive: Secret files detailing Saeed and his Fiery Owl Guard. Explore Fiery Owl Hunt mode to unlock these untold stories.

● IDENTITY & ABILITIES:

○ Fiery Owl: Completion of Saeed's Book is required to unlock the Fiery Owl identity. Entering as Fiery Owl consumes one Fiery Owl File. Fiery Owl can enter solo or squad up with Guards. Fiery Owl has exclusive abilities and gadgets;

○ Guard: Guard includes Flamethrower and Rocketeer. The Guard identity is unlocked by default and doesn't require Fiery Owl File consumption to enter. Guards can only enter when there's a Fiery Owl in the squad. Guards have exclusive abilities and gadgets;

○ Fiery Owl Guard Loadouts: Can manually configure loadouts or use Gear Tickets and exclusive Custom Gear Tickets.

○ Each Fiery Owl Guard entry consumes one Fiery Owl File, deducted from the Fiery Owl.

○ Fiery Owl Files can be purchased from the Supply Station for 250,000 Tekniq Alloys each, limited to 10 per week.

● AVAILABLE OPERATIONS AND DIFFICULTY:

○ Normal Operation: Zero Dam, Brakkesh, Space City;

○ Hard Operation: Space City.

● GAMEPLAY REWARDS:

○ Entering matches with player Fiery Owls gives you a chance to find exclusive Fiery Owl collectible Fiery Owlets on the map.

○ Taking down player Fiery Owls lets you search for gold Fiery Owl Tokens from their loot. Also drops Fiery Owl Compartment with a chance to obtain the exclusive Fiery Owl collectible Crossbowman Fiery Owlets.

○ Increasing your Fiery Owl Rank grants additional rewards, with exclusive rewards including:

■ First upgradeable Fiery Owl exclusive melee weapon: Executioner.

■ Fiery Owl Helmet and Ballistic Vest crafting access: Both the helmet and ballistic vest offer Level 5 protection and can be crafted once Fiery Owl Hunt reaches the Tyrant stage. Limited to 9 helmets and 9 ballistic vests per week.

■ Fiery Owl exclusive Supply Packs: Opening these gives you a chance to obtain Fiery Owlets, Crossbowman Fiery Owlets, and other collectibles.

■ Fiery Owl and Guard exclusive cosmetic rewards: Exclusive avatars, spray paints, and calling cards for both Fiery Owl and Guard.

■ Fiery Owl and Guard exclusive Gear Tickets.

● Exclusive Custom Gear Tickets:

○ Fiery Owl Spec Ops Gear Ticket (Limited-Time)

■ Firepower: Added M250 General Machine Gun, MP7 Submachine Gun;

■ Balanced: Added PKM General Machine Gun, K437 Assault Rifle;

○ Fiery Owl Elite Gear Ticket (Limited-Time)

■ Firepower: Added PKM General Machine Gun, QJB201 Light Machine Gun;

■ Balanced: Added AKM Assault Rifle, M249 Light Machine Gun;

○ Guard Elite Gear Ticket (Limited-Time)

■ Firepower: Added SCAR-H Battle Rifle, AKM Assault Rifle;

■ Balanced: Added M4A1 Assault Rifle, MCX LT Assault Rifle;

○ Guard Standard Gear Ticket (Limited-Time)

■ Firepower: Added AKM Assault Rifle, AK-12 Assault Rifle;

■ Balanced: Added S12K Shotgun, Vityaz Submachine Gun.

 

NEW WEAPONS - MCX LT ASSAULT RIFLE, FS-12 SHOTGUN

● Added weapon: MCX LT Assault Rifle, using .300 BLK caliber ammo.

 

● Added weapon: FS-12 Shotgun, using 12 Gauge caliber ammo. Can be folded and stowed in your pistol slot. Cannot be folded when equipped with certain attachments.

 

NEW ATTACHMENTS

● MK47 DOMINATOR STOCK:

○ Operations:

■ Control: +12;

■ Handling: +2;

■ Stability: -4;

■ Accuracy: -8;

○ Warfare:

■ Control: +10;

■ Handling: +2;

■ Stability: -4;

■ Accuracy: -8.

● P90 LONGBOW STAINLESS STEEL BARREL:

○ Operations:

■ Fire Rate: 898 rpm → 782 rpm;

■ Damage Falloff Multiplier: 35m/60m: 0.85x/0.7x;

■ Muzzle Velocity: 600m/s;

■ Control: +6;

■ Handling: +4;

■ Stability: +4;

■ Accuracy: -8;

■ Significantly reduces horizontal recoil and increases vertical recoil;

○ Warfare:

■ Fire Rate: 898 rpm → 782 rpm;

■ Damage Falloff Multiplier: 25m/35m/55m/75m: 0.75x/0.7x/0.6x/0.55x;

■ Muzzle Velocity: 550m/s;

■ Control: +6;

■ Handling: +2;

■ Stability: +2;

■ Accuracy: -8;

■ Significantly reduces horizontal recoil and increases vertical recoil.

● COBWEB TITANIUM MUZZLE BRAKE:

○ Operations:

■ Accuracy: +8;

■ Control: +7;

■ Stability: -2;

○ Warfare:

■ Accuracy: +8;

■ Control: +5;

■ Stability: -2.

● M249 METASOMA GRIP:

○ Operations:

■ Firing Stability: +24%;

■ Stability: +6;

■ Handling: -4;

○ Warfare:

■ Firing Stability: +20%;

■ Stability: +4;

■ Handling: -4.

● UHX Holographic Sight:

■ Clean sight picture;

■ Handling: -2.

 

NEW AMMO

● CARBON FIBER SCATTER ARROW:

○ Level 5 penetration;

○ Splits into three arrows upon firing, each dealing damage;

○ Damage Multiplier: 0.3x;

○ Armor Penetration Multiplier: 0.32x.

● 7.62x39mm BP SUB:

○ Subsonic ammo with Level 4 penetration;

○ Damage Multiplier: 1.05x;

○ Armor Penetration Multiplier: 0.95x;

○ Headshots reduce enemy hearing range and apply noise debuff.

● 7.62X39MM AP SUB:

○ Subsonic ammo with Level 5 penetration;

○ Damage Multiplier: 1.05x;

○ Armor Penetration Multiplier: 0.9x;

○ Headshots reduce enemy hearing range and apply noise debuff.

● .300BLK V SUB:

○ Subsonic ammo with Level 3 penetration;

○ Damage Multiplier: 1.05x;

○ Armor Penetration Multiplier: 0.95x;

○ Headshots reduce enemy hearing range and apply noise debuff.

● .300BLK BCP SUB:

○ Subsonic ammo with Level 4 penetration;

○ Damage Multiplier: 1.05x;

○ Armor Penetration Multiplier: 0.95x;

○ Headshots reduce enemy hearing range and apply noise debuff.

 

NEW GEAR

● FIERY OWL HEAVY ASSAULT VEST:

○ Level 5 protection with 105 durability;

○ Protects chest and abdomen;

○ -10% sprint Stamina consumption;

○ Handling Penalty: 10%;

○ Repair Efficiency: Low; Durability Cost: Medium.

● FIERY OWL BALLISTIC MASK:

○ Level 5 protection with 75 durability;

○ Face protection only;

○ Hearing range bonus: 40%; Noise Reduction capability: High;

○ ADS Speed: -6%; Movement Speed: -3%;

○ Medium range vision obstruction;

○ Repair Efficiency: Medium; Durability Cost: Low.

 

NEW VEHICLES & VEHICLE MODIFICATION SYSTEM

● Added AAV Armored Amphibious Vehicle: Heavy amphibious transport vehicle that provides powerful fire support for friendly infantry;

Available Primary Weapon: Compound Turret - Coaxial Machine Gun; Available Secondary Weapon: Compound Turret - Grenade Launcher; Available Gear: Smoke Grenade, Thermal Smoke Grenade, Smoke Wall Grenade, Enhanced Repair.

● Added in-battle vehicle modification: Spend points at vehicle supply stations during battle to adjust your vehicle's weapon configuration in real-time.

 

SEASON MISSION SYSTEM UPDATE

● Season 7 Mission Reset: All your progress on Season 7 missions will be completely reset and cleared. Any Ultimate Safe Box Season Access from previous seasons, along with any Safe Box Trial Cards (used or not), will expire and become invalid;

● Season 8 Mission Update: Season 8 kicks off with a brand-new mission line for operators to challenge.

● S8 Season Mission Achievement Badge:

 

IN-GAME COMBAT & LEVEL IMPROVEMENT

[ALL MODES]

● Character Perspective & Control Optimizations:

○ ALL MODES

■ Reduced holster/draw sound range for all firearm and melee weapons to 10 meters;

■ Fixed an issue where players would occasionally clip through walls and die in non-combat zones during rescue operations;

■ Fixed an issue where Sineva's shield bash sound effects would occasionally go missing;

■ Fixed abnormal lean peek range when swinging melee weapons;

■ Fixed an issue where enemy weapon orientation would occasionally not match their actual facing direction;

■ Fixed an issue where players would move forward abnormally when mantling ended;

○ OPERATIONS:

■ Fixed issues where operators or crates couldn't be dropped on certain terrain when carrying them;

■ Integrated gunfire sounds with HRTF - Object-based binaural audio functionality, improving directional perception of gunshots;

○ Mobile Targeted Optimization:

■ Fixed gyroscope shaking issues;

■ Optimized touchscreen responsiveness and fixed occasional screen jumping issues on first swipe;

■ Optimized Consumable Wheel display and sorting logic;

■ Optimized display accuracy for various optics on mobile;

■ Added Stinger quick rescue and heal function;

■ Trigger buttons now support disabling Claire's Emergency Evasion Device;

■ Added custom safe zone functionality, optimizing UI and button performance across different device models.

[WARFARE]

● Fault: Readjusted vehicle quantities and deployable areas for Attack & Defend and Victory Unite modes;

○ Objective A: Attackers' F-45A Fighter replaced with one Assault Helicopter, removed LAV-AA at lower troop force levels. Defenders added one LAV-AA, removed F-45A Fighter;

○ Objective B: Attackers added F-45A Fighter, removed Recon Helicopter at lower troop force levels. Defenders added Recon Helicopter and F-45A Fighter, removed FSV Wheeled Tank Destroyer;

○ Objective C: Attackers added F-45A Fighter. Defenders added F-45A Fighter.

● Warfare Vehicle Deploy Cooldown:

○ F-45A Fighter: Attack and Defend and Victory Unite modes: reduced to 100 seconds;

○ Assault Helicopter: Attack and Defend and Victory Unite modes: reduced to 100 seconds;

○ Recon Helicopter: Attack and Defend and Victory Unite modes: reduced to 100 seconds.

[VICTORY UNITE]

● Added feature: Commanders can now use the Tab key to quickly open the Commander panel. In Settings, players can configure whether to swap Tab and M keys for Victory Unite mode, or set this swap when first playing as Commander;

● Optimized Commander gadget activation interactions;

● Added new tactic for attacking Commander: Reform Attack - After activation, the first deployment costs no Troop Force. While active, redeployments occur at regular intervals. Cooldown: 240s;

● Urgent Deployment has been removed from attacking Commander;

● Added waiting time during phase transitions to give Commanders tactical communication space for the next phase;

● Commander Gadget Cost and Cooldown Adjustments:

○ High-Threat Vehicle:

■ Attackers: Cooldown: 240s; Cost: 100 points; Duration: 100s;

■ Defenders: Initial Cooldown: 300s, Subsequent Cooldown: 240s; Cost: 100 points; Duration: 100s;

■ While High-Threat Vehicle is active, marked enemy vehicles will remain visible to all team members.

[OPERATIONS]

● Zero Dam - Sinkpoint Operation: After the season update, Zero Dam Sinkpoint Operation will be temporarily closed;

● Space City - Normal Now Open: After the season update, Space City - Normal will be permanently available;

● Tide Prison - Adaptation Now Open: After the season update, Tide Prison - Adaptation will be available;

 

SYSTEM IMPROVEMENT

[ALL MODES]

● Rename Card: Rename cooldown adjusted to 15 days;

● Gunsmith: Streamlined the steps for using share codes in the Gunsmith loadout interface, added functionality to read copied share codes and quick import;

● Added Player Activity feature: Automatically generates activity based on match records. Can display activity on personal Name Cards and interact with other players through likes;

● Friends system optimization: Added friend pinning functionality and optimized friend sorting;

● Start Game options optimization: After leaving a squad, settings for ranked mode and Squad Fill will now be restored;

● New Achievements:

○ Saeed the Genius: Kill at least 12 operators in a single Fiery Owl Hunt match;

○ Iron Triangle: In any normal/hard operation, all 3 squad members survive and each kills at least 4 operators;

○ Decisive Strike: Score 8,000 points with a single Guided Missile (Grade or Victory Unite matches only).

● Deluxe Collection Preview Room: Added preview room functionality to weapon preview interface in Deluxe Market, allowing you to preview appearance and performance indoors and outdoors;

● Tutorial: Added system gameplay tutorial;

[WARFARE]

● After completing a battle, the pre-selected operator outside the match becomes the last operator you used in-game.

[OPERATIONS]

● Added Stash keycard holder management feature: Quickly search for and equip existing keycards in your Stash;

● Stash interaction: When dragging items, displays a tooltip for items that cannot be carried in the current mode;

● Gear Tickets: To enrich gear combination strategies and enhance gameplay diversity, we're adjusting various Gear Ticket loadouts. Specific changes are as follows:

○ Season Mission Custom Gear Ticket

■ Option 1: Removed AS Val Assault Rifle; added KC-17 Assault Rifle, SR-25 Marksman Rifle;

■ Option 2: Added ASh-12 Battle Rifle;

○ Spec Ops Gear Ticket

■ Balanced: Removed AS Val Assault Rifle; added ASh-12 Battle Rifle, SR-25 Marksman Rifle;

■ Survival: Added KC-17 Assault Rifle;

■ Firepower: Added MK47 Assault Rifle;

○ Elite Gear Ticket

■ Balanced: Removed AK-12 Assault Rifle, added MCX Assault Rifle;

■ Survival: Removed G3 Battle Rifle, added MP5 Submachine Gun;

■ Firepower: Removed SKS Marksman Rifle, added MK4 Submachine Gun;

○ Standard Gear Ticket

■ Balanced: Added S12K Shotgun;

■ Survival: Added FS-12 Shotgun;

■ Firepower: Removed CI-19 Assault Rifle, SV-98 Sniper Rifle, added SMG-45 Submachine Gun, AK-12 Assault Rifle.

● Black Site Optimization:

○ Merged [Upgrade] and [Produce] tabs into [Upgrade/Produce];

○ Black Site upgrades now support batch submission of required upgrade items;

○ Production interface added [Current Stash Quantity] display.

● Loadout page recommended loadout feature optimization:

○ Custom loadouts expanded from 4 to 5;

○ Removed [Recommended], keeping only [Previous Loadout] and [Custom].

● Gear Repair System Optimization:

○ In-match gear repair durability reduction is now calculated based on actual repair amount, no longer deducted by repair count;

○ Improved repair efficiency when using low-level repair kits on premium gear;

○ Reduced the additional repair efficiency bonus when using premium repair kits (Level 6) on basic gear;

○ Slightly increased Tekniq Alloys required for repairing Level 5 gear outside matches.

● Battle results interface: Added season mission progress display. Accepted missions can now show current match progress during results;

● Strategy Board: Added Fiery Owl Hunt tab. Requires completing prerequisite missions to unlock Fiery Owl. After selecting Fiery Owl Hunt mode, Saeed's exclusive lobby will be displayed;

● New Collectibles:

○ Red Quality: Star Sensor, Portable Life Support System;

○ Gold Quality: Aerospace Test Data, Neural Device Headset, Electronic Fluorinated Liquid, Battle Plan A, Portable Oxygen Tank, Personal Asthma Inhaler;

○ Blue Quality: Bird Carving, Wristband;

● Added high-value item inspection: Premium Coffee Beans, Military Control Terminal.

 

WEAPON BALANCE ADJUSTMENTS AND OPTIMIZATIONS

[ALL MODES]

● KC-17 Assault Rifle: Reduced vertical recoil;

● QJB201 Light Machine Gun:

○ Newtype Rapid Gas Block: Removed first two shots spread when ADS firing. Changed to continuous accumulation, reaching maximum spread after 5 consecutive shots—same as current version spread.

[WARFARE]

● M7 Battle Rifle:

○ Limb Damage Multiplier: 1 → 0.9;

● MK4 Submachine Gun:

○ Thigh Damage Multiplier: 1 → 0.9, Calf Damage Multiplier: 1 → 0.8;

○ Range Falloff Multiplier: 20m/30m/40m/50m: 0.75x/0.65x/0.6x/0.55x → 15m/25m/35m/45m: 0.75x/0.65x/0.6x/0.55x;

○ MK4 Deep Space Chrome Barrel: Range Falloff Multiplier: 20m/30m/40m/50m: 0.8x/0.7x/0.65x/0.55x → 20m/30m/40m/50m: 0.7x/0.6x/0.55x/0.5x.

[OPERATIONS]

● M7 Battle Rifle:

○ Basic Handling: 55 → 51;

○ Basic Hip Fire Accuracy: 47 → 43;

○ M7 Tidal Ultra-Long Barrel Combo: Handling: -2 → -5;

● SR-3M Compact Assault Rifle:

○ Basic Handling: 68 → 63;

○ Cast Steel Tactical Barrel: Hip Fire Accuracy: 0 → -12;

● Mini-14 Marksman Rifle:

○ Damage: 32 → 34;

○ Limb Damage Multiplier: 0.4x → 0.5x;

● SCAR-H Battle Rifle:

○ Armor Penetration: 40 → 41;

○ SCAR-H 30-Round Mag: Handling: -8 → -4;

● SG552 Assault Rifle:

○ Damage: 24 → 25.

[GAMEPLAY IMPROVEMENT]

● Fixed abnormal magnification display issues with some scope calibrations.

 

VEHICLE BALANCE ADJUSTMENTS AND OPTIMIZATIONS

● Some maps now feature dynamic water areas. LAV-G1 IFV and LAV-AA gained amphibious functionality. Added performance effects of dynamic water surface buoyancy on amphibious vehicles;

● VEHICLE WEAPON OPTIMIZATION:

○ Lock-on weapons added multi-point detection; now they won't be interrupted by minor obstructions;

○ Lock-on weapons added lock-on progress relay functionality: After enemies leave lock-on range, lock-on progress gradually fades. After LAV-AA fires while locked, if ammo remains, lock-on state persists and can fire directly;

○ Added lock-on signal coordination to GTQ-35 Light Tank: Commander position detection and UAV lock-on signals synchronize with the driver, providing increased lock-on distance and range for Gun-Launched Missiles. Friendly Laser Indicators and Luna's Volt Arrows also provide lock-on signals;

○ Explosive weapons added splash damage falloff based on distance.

● Vehicle Performance Optimization:

○ Vehicle and vegetation interaction performance optimization: Vegetation around vehicles will be disturbed by blast waves when firing. Blast waves of vehicle area damage from weapon explosions will also cause vegetation disturbance;

○ Vehicle hit performance optimization: Vehicle hulls will physically shake when hit by high-caliber weapons, and bullet holes will remain on hulls after high-caliber weapon hits.

● Vehicle Balance Adjustments:

○ Added vehicle weapon: Anti-Air Radar-Guided Missile, can be equipped on LAV-AA;

○ M1A4 Battle Tank: Increased splash range of close-range explosion for primary weapon Armor-Piercing Shells. When using High-Explosive Shells, increased turret rotation speed and splash range of extreme close-range;

○ LAV-G1 IFV: Increased High-Explosive Shell fire rate and splash range of close-range explosion, reducing its damage to vehicles. Reduced Armor-Piercing Shell fire rate and increased its damage to vehicles. Significantly increased Canister Round reload speed;

○ Assault Boat: Default primary weapon changed to 30mm Autocannon. 30mm Autocannon removed from secondary weapon. Default secondary weapon changed to Wire-Guided Missile;

○ 30mm Autocannon: Fire interval: 0.4s → 0.3s; maximum direct hit damage to infantry: 100 → 90; maximum splash damage reduced from 50 to 40;

○ Coaxial Light Machine Gun: Fire interval: 0.12s → 0.08s; damage falloff: 0.9x/0.85x → 0.6875x/0.625x, damage falloff distance: 55m/80m → 25m/50m;

○ Coaxial Heavy Machine Gun: Limb Damage Multiplier: 0.9x → 1x;

○ TV-Guided Missile: Increased flight distance for missiles in both normal flight and secondary acceleration modes.

 

OPERATOR BALANCE ADJUSTMENTS

[OPERATOR - HACKCLAW]

Operations

● Flash Drone: After hitting the first enemy player, Flash Drone will self-destruct after 2 seconds;

● Silent Step: Footstep sound reduction effect: 33% → 10%, crouch movement speed: 30% → 15%, Silent Mode movement speed: 30% → 20%.

[OPERATOR - GIZMO]

Warfare

● Crawler Nest: T.I.M HP: 5 → 20; adjusted incendiary damage to T.I.M, it is now more easily destroyed by incendiary rounds;

Operations

● Crawler Nest: T.I.M slow effect: 20% → 30%;

● Crawler Nest: When actively deployed, T.I.M movement speed: 7 m/s → 5.5 m/s, maximum duration: 10s → 8s.

[OPERATOR - TOXIK]

Operations

● Adreno-Boost: Immunity to aiming and movement speed penalties from gear duration: 10s → 15s;

● Blinding Gas: Entering smoke will cause blindness after 0.7 seconds.

[OPERATOR - D-WOLF]

Both Modes:

● Triple Blaster Deploy time: 0.8s → 0.5s;

Operations:

● Triple Blaster: Removed armor damage, base damage reduced: 50 → 35;

● Motorized Exoskeleton: Knockdown recovery speed increase during overload: 5s to recover 50 HP → 3.3s to recover 50 HP.

[OPERATOR - ULURU]

Both Modes:

● Loitering Munition: Hip fire flight speed significantly increased, trajectory drop after hip fire launch increased.

[OPERATOR - NOX]

Operations:

● When all squadmates are downed or no squadmates present, Silent Assault duration: 25s → 35s, Deep Trauma: Enemy knockdown rescue time extension: 4s → 7s.

[OPERATOR - TEMPEST]

Both Modes:

● Combat Roll: Time allowed for aiming and firing after rolling reduced by 0.2s;

● Emergency Evasion Device: During active period, Claire's movement produces more pronounced winch and rope tension sound effects;

Operations:

● Multiple downed self-revive time increase: 2s → 3s.

[OPERATOR - SHEPHERD]

Warfare:

● Sonic Paralysis: Sonic Drone HP: 10 → 50.

[OPERATOR - RAPTOR]

Both Modes:

● Silver Wing: Slightly increased the UAV's maximum turning speed;

Warfare:

● Silver Wing: HP increase: 2 → 50.

 

OPERATOR REWORK—SINEVA

● EOD SET:

○ Allows flexible use of shield and weapon while EOD Set is active, but using weapons slightly reduces handling and accuracy;

○ Operations EOD Set fatigue time: 90s after activation → 120s after activation. Fatigue status additionally increases weapon sway and is unable to knock enemies down;

○ Reworked Blast Shield switching animation to accommodate shield-weapon swap mechanics;

○ Improved Blast Shield view port reflection effects; reduced damage to view port from non-operator units; increased view port hitbox;

○ EOD Set Cooldown: 45s → 60s;

○ In Operations, removed fixed damage reduction. Blast Shield now provides 30% explosive and burn damage reduction while reducing armor durability loss by 40%;

○ In Warfare, damage reduction: 50% → 30%;

○ Removed forced shield deployment view restriction when attacked by enemy gadgets; slightly reduced Blast Shield deployment range;

○ Slightly reduced EOD Set shield bash stamina consumption; increased shield bash damage to non-operator units: 50 → 100, reduced shield bash maximum damage to operator units: 20 → 10; improved shield bash resistance, maximum knockdown limit from shield bash reduced from 3 to 2;

● REAR GUARD:

○ Increased rear protection shield size; shield now provides larger protection area when positioned behind the operator;

○ When rescuing squadmates, deploys shield in front for protection.

● RAZOR WIRE GRENADE:

○ On explosion, deals an additional 30 explosive damage and causes bleed effect;

○ Significantly increased throwing distance;

○ Item Limit: 2 → 1, Cooldown: 55s → 35s.

● GRAPPLE GUN:

○ Cooldown Adjustment: 35s → 30s;

○ Grapple gun rework; grapple gun now supports precise multi-point bending, significantly improving traversal for hooked characters;

○ When grapple gun hits enemies, deals continuous 3-second minor slow and abdominal damage effect, reducing enemy maximum HP by 10 points. Damage applies even if the rope is severed;

○ When hit by grapple gun, a button prompt appears; correct input triggers quick melee;

○ Being hit by grapple gun now has more distinctive hit sound effects;

○ Improved visual clarity of grapple gun rope in third-person perspective;

○ Increased reaction time when hit by grapple gun - PC: 0.7s → 0.8s, Mobile: 0.7s → 1s.

 

SYSTEM CONFIGURATION

SUGGESTIONS & FEEDBACK

We'd love to hear from you! Connect with us through any of these channels:

Discord: https://discord.com/invite/b7WmrQWDq9

Facebook: https://www.facebook.com/garenadeltaforce/

Youtube: https://www.youtube.com/@GarenaDFSMP/

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Tiktok: https://www.tiktok.com/@garenadeltaforce

Official customer support: https://dfsmspsupport.zendesk.com/hc/en-us

 

That's a wrap on this announcement!

Thanks for answering the call, Operators! See you on the battlefield!

Happy gaming!

 

Garena Delta Force Team