Dear Operators,
We plan to launch a hotfix update for the PC, mobile, and console game versions on June 30th, and kick off the new season "Meltdown"!
EXPECTED PC VERSION UPDATE SCHEDULE IS AS FOLLOWS:
On June 30th at 08:30 UTC+8, Operations and Warfare Ranked Matches will be suspended and temporarily closed;
On June 30th at 09:59 UTC+8, the Operations entrance and matchmaking mode will be closed, and the Market and Auction House functions will be disabled;
June 30th 10:00 UTC+8, the PC client update will be available.
Friendly Reminder: This PC version update requires a download of 33.5GB, with the Steam patch being approximately 29GB. If you encounter any issues after the update, you can try restarting the game to complete the update and resolve them.
EXPECTED MOBILE VERSION UPDATE SCHEDULE IS AS FOLLOWS:
On June 30th at 08:30 UTC+8, Operations and Warfare Ranked Matches will be suspended and temporarily closed.
On June 30th at 09:59 UTC+8, the Operations entrance and matchmaking mode will be closed, and the Market and Auction House functions will be disabled;
On June 30th at 10:00 UTC+8, Android and iOS updates will be available.
Friendly Reminder: This mobile version update requires a 1.52GB content download, and the HD installation package is approximately 38.28GB. If you encounter any issues after the update, you can try restarting the game to complete the update and resolve them.
THE MAIN CONTENTS OF THE NEW SEASON ARE AS FOLLOWS:
New Engineer Operator -N-Two, Operations New Map: AZ3 Nuclear Power Plant, Warfare New Map: Coliseum; New Vehicle; New Weapon; Operations New Mode; Black Site New System; Brand new weapons and ammunition, and numerous optimizations!
NEW ENGINEER OPERATOR: GABRIEL MERCIER, CODENAME N-TWO

FROST LAUNCHER
Equip a launcher for a short duration that fires up to six cryogenic grenades. Its explosions deal damage and apply a cryogenic effect. Continuously firing increases its Fire Rate.
CRYO-FLASK
Throw a Cryo-Flask, which upon impact, releases gas to form a low-temperature zone. Enemies within the zone continuously suffer from cold effects and cough violently. It can freeze closed doors.
HOMING STUN GRENADE
Throw an auto-tracking stun grenade, disrupting enemy vision and dealing damage.
FROSTBITE (OPERATIONS)
Low temperatures will gradually slow down enemy movement until they are completely frozen. Reduces enemy fracture resistance in Operations.
PERMAFROST (WARFARE)
Low temperatures will gradually slow down enemy movement until they are completely frozen. Reduces vehicle handling in Warfare.
OPERATIONS
NEW OPERATIONS MAP: AZ3

- Easy, Normal operations will take place here, Normal operation access value: 112,500 Tekniq Alloy
- Entering the contaminated area or searching for radiation containers will accumulate radiation, which will affect the character.
NEW WARLORD——NEURAL DEVICE AGENT-H1000 (AZ3 NUCLEAR POWER PLANT)
- Neural Device Agents are operating in the core facilities of the AZ3 Nuclear Power Plant, equipped with Neural Devices, connected to Skynet, and demonstrating extreme agility; please handle with extreme caution
WARFARE
NEW MAP: COLISEUM

- Major Event - Dual Branches:
- After the Haavk rocket was intercepted by a missile, the scattered debris fell onto Claudia;
- The Haavk rocket was not intercepted and crashed directly into the Coliseum, where both sides began their final showdown.
NEW VEHICLE

- Added CSV-35 Transport Helicopter
- A tiltrotor aircraft combines helicopter VTOL capabilities with fixed-wing flight speed, enabling rapid deployment of combat personnel to objectives. Its customizable weapon system also provides certain self-defense capabilities.
NEW WEAPON
- Added RM277 Assault Rifle, uses 6.8*51mm ammo;

- Added SVCH Marksman Rifle, uses 7.62*54Rmm caliber ammo.

NEW AMMO
- New 5.8*42mm DVC12+P season special ammo
- Overpressure rounds with Level 5 Penetration Level;
- When hitting an Enemy Operator, apply Slow to them and increase their hit flinch;
- When firing with this ammo, it reduces your weapon's recoil and increases its stability.
- New 5.8*42mm DBP10+P season special ammo
- Overpressure rounds with Level 4 penetration;
- When hitting an Enemy Operator, apply Slow to them and increase their hit flinch;
- When firing with this ammo, it reduces your weapon's recoil and increases its stability.
- Added 9x19mm CT Ammo
- Ammo with 0 Penetration Level;
- Deals 1.75x damage to limbs (i.e., 1.75x original limb damage);
- When firing with this ammo, your weapon will gain random scope spread and reduce weapon recoil control;
- This ammo cannot be placed in the Safe Box.
- Added .45 ACP CT Ammo
- Ammo with 0 Penetration Level;
- Deals 1.6x damage to limbs (i.e., original limb damage * 1.6);
- When firing with this ammo, your weapon will gain random scope spread and reduce weapon recoil control;
- This ammo cannot be placed in the Safe Box.
- Added 6.8*51mm PLY-I Ammo
- Has Lv.3 Penetration Level;
- Armor Penetration Multiplier: 0.9x;
- Max quantity per stack: 90 rounds;
- Gain Control buff during sustained fire.
- Added 6.8*51mm PLY-II Ammo
- Has Penetration Level 4;
- Armor Penetration Multiplier: 0.9x;
- Max quantity per stack: 90 rounds;
- Gain Control buff during sustained fire.
- Added 6.8*51mm PLY-III Ammo
- Has Level 5 Penetration;
- Armor Penetration Multiplier: 0.9x;
- Max quantity per stack: 90 rounds;
- Gain Control buff during sustained fire.
- Added 9*39mm PAB-7 Ammo
- Has Lv.3 Penetration Level;
- Hitting an enemy applies a 3-second vulnerability effect to the hit part, increasing subsequent damage taken by that part;
- Deals up to 60% bonus damage to a single part.
- Added 9*39mm PAB-9 Ammo
- Has Penetration Level 4
- Hitting an enemy applies a 3-second vulnerability effect to the hit part, increasing subsequent damage taken by that part;
- Deals up to 60% bonus damage to a single part.
NEW ATTACHMENTS
- New Compound Bow Frameless Sight
- Provides a clear sight view.
-
Operations:
NEW HAAVK MILITARY INDS. LIMITED-TIME WEAPON MODS
- SVCH Tempest Coupled Mag
- Dual Mode:
- Handling: -4;
- Single Mag Capacity: 20;
- Added a new fast reload method.
- Compound Bow HVK Rapid Fire Quiver
- Operations:
- Handling: -4;
- Mag Capacity: 6 rounds;
- Fire Rate increased: 182 rpm → 227 rpm.
- Warfare
- Handling: -4;
- Mag Capacity: 6 rounds;
- Base Damage: 112 → 100;
- Fire Rate increased: 182 rpm → 227 rpm.
- ASh-12 Battle Rifle HVK Double Shot Kit
- Fires two bullets at once;
- Supports trajectory offset calibration option;
- Operations:
- Specialized Base Damage: 42;
- Armor Penetration Specialization: 45;
- Control: +8;
- Handling: -2;
- Accuracy:+8;
- Fire Rate reduced: 500 rpm → 400 rpm.
- Warfare
- Base Damage Specialization: 30;
- Control: +6;
- Handling: -2;
- Accuracy: +8;
- Fire Rate reduced: 500 rpm → 400 rpm.
BLACK SITE NEW SYSTEM: DECONTAMINATION CHAMBER
- Increases radiation tolerance and natural radiation dissipation
- Level 1 Effect: Radiation Tolerance: Weak → Normal, Radiation natural decay triggers earlier: 15 seconds → 10 seconds;
- Level 2 Effect: Radiation Tolerance: Normal → Stronger, Natural Radiation Decay Speed Increase: +0 → +20%;
- Level 3 Effect: Radiation Tolerance: Strong → Very Strong, Natural Radiation Decay Trigger: 10s → 5s, Natural Radiation Decay Speed Increased: +20% → +50%.
- Operations Level 9 unlocks Decontamination Chamber Level 1 Upgrade Access, Level 14 unlocks Decontamination Chamber Level 2 Upgrade Access, Level 27 unlocks Decontamination Chamber Level 3 Upgrade Access.
SEASON MISSION SYSTEM UPDATE
- S9 Season Mission Line Progress Reset:
- All S9 Season Mission Line progress will be reset and cleared; Ultimate Safe Box Access obtained from previous season, and Safe Box Trial Cards (used or unused) will all expire and become unusable.
- S10 Season Mission Line Update:
- The all-new S10 Season Mission Line is now available, waiting for Operators to challenge.
- Introducing the [Season Mission Investigation Board]:
- As players advance through the main story of Season Missions, they will continuously uncover intelligence information from a series of major events surrounding the AZ3 Nuclear Power Plant. This information will be compiled into a Retrospective Board, which players can access at any time to view their investigation progress and collected data.
- S10 Season Questline Decision:
- In the main story of the Season Questline, depending on the Operator's choices, the core facilities of the AZ3 Nuclear Power Plant will face different fates…
- Depending on the choices made in the final mission, the S10 Season Mission Badge will be divided into 2 different styles;
- Operators can only obtain one of the badges based on their decision;
- Badge styles and names are for Operators to discover within the game.
- Badge Silhouette:


- S10 Season Ultimate Safe Box Deluxe Collection Appearance:

IN-GAME COMBAT & LEVEL OPTIMIZATION
ALL MODES
- Character Perspective & Control Optimizations:
- Mobile version now features first-person leg model display (compatible with most devices);
- Added new Operator voice lines when using Mark to request Squadmate abilities;
- Optimized the snagging issue during mantling;
- Optimized the logic for entering the supine position;
- Optimized the supine posture when holding a chainsaw melee weapon;
- Optimized the performance of reloading and weapon switching while lying on your back;
- Optimized the interaction effects of characters with the water surface;
- Optimized character stuttering when falling in some cases;
- Fixed issues with occasional abnormal effects in the Firing Range (such as missing bullet holes, or abnormal effect residue);
- Fixed an issue where the actual range attribute of the MK4 Deep Space Chrome Barrel did not match the displayed range attribute on the panel;
- Fixed an issue where the AR57 Nightingale Integrally Suppressed Barrel had abnormal visual effects when firing;
- Optimized the compatibility of the 1p33 2/4x scope, now it can be used on more weapons;
- Optimized the compatibility of VMX Frameless Sight, now compatible with AR57 Assault Rifle and the upper offset sights of some high-magnification scopes;
- Fixed an issue where OE2 Combat Stimulant occasionally could not restore Stamina.
OPERATIONS
- Hot Zone Arena:
- New Blinding Flashlight for automatic weapons;
- Added set options for AR57 Assault Rifle, M82 Sniper Rifle, MCX LT, and MK4 Submachine Gun;
- Each set adds Stamina Boosters to improve Operator mobility on some maps.
- M82 Sniper Rifle now deals damage to combat vehicles and devices in Operations mode;
- Optimized the medical item recommendation logic, and added syringe recommendation logic.
WARFARE
- Attack and Defend Mode New Mechanism: Auxiliary Objective
- After attackers capture the auxiliary objective, if they hold it for 60 seconds without defenders recapturing it, they can redeploy here;
- The control of auxiliary objectives does not affect the overall sector capture status;
- Currently applicable areas: Coliseum objective B, objective D, Monument objective D.
- Warfare Scene Optimization: Burning
- On the PC client, all vegetation and some objects within the Warfare map can now be ignited by flame, causing damage and flame spread within a certain range;
- Current compatible map: Coliseum
- More maps will be supported in future updates.
- Map Vehicle Adjustments:
- Akh Canal - A/D & Victory Unite: In Sector B, when the attacking side's Troop Force is low, the newly added Assault Vehicle is replaced with a CSV-35 Transport Helicopter; in Sector D, the defending side removes one Assault Vehicle and adds one LAV-AA;
- Fault - A/D: Adjusted the initial deployment position of ground vehicles for the attacking side in Sector A. Assault Helicopters for the attacking side in Sector B replaced with CSV-35 Transport Helicopters;
- Ascension - A/D: Sector D attackers and defenders now have a newly added CSV-35 Transport Helicopter that requires points to use.
- Threshold-A/D: Adjust the redeploy range for attackers in Sector B to prevent getting stuck when deploying to cement barricades;
- You cannot call in an airdrop vehicle while on Sector C's rooftop.
- Trench Lines:
- Performance Optimization: Optimized the rendering effect of Sector B shells on PC, improving frame rate performance;
- Attack and Defend Mode: Adjusted the combat area at Sector B's mountaintop, reducing pressure on attackers.
- Monument:
- Sector D adds sub-objectives, increasing available routes and attack footholds for attackers
- Newly added Fixed Weapon: Vulcan Cannon, Automatic Vulcan Cannon;
- Automatic Vulcan Cannon attacks enemy aircraft within a certain range; the closer the distance, the higher the attack efficiency.
- Vulcan Cannons will replace some 30mm AA Guns in existing maps.
- New Vehicle CSV-35 Transport Helicopter:
- CSV-35 Transport Helicopter deployment is available on certain maps.
- Added dynamic aircraft deployment location feature:
- Vehicle deployment locations are randomly selected within a certain area; if enemy units are present within the range, the deployment point and direction will be altered.
- Currently available modes: Fault-A/D&Victory Unite, Threshold-A/D&Victory Unite;
- Will be available in more map modes later, based on Operator feedback.
- Optimized the passability of Flamethrower flames in Warfare;
- Optimized the color styles of some information broadcasts;
- Fixed an issue where some redeploy points in Knife Edge-KoH were abnormal.
- Fixed an issue with abnormal redeployment points in Aftershock - Team Deathmatch;
- Fixed an issue where the "Failed to destroy enemy high-threat vehicle" voice broadcast in Victory Unite Mode was abnormal;
- Fixed an issue where some burning sound effects lingered.
SYSTEM OPTIMIZATION
ALL MODES
- Increased the initial number of selectable Operators for accounts;
- Tutorial:
- added new system gameplay tutorial;
- Lobby Interact Actions:
- The Squad Lobby now features interact actions, allowing you to perform Operator actions and synchronize them with squadmates in real-time; a new entry has been added next to the chatbox emoji button (shortcut F2).
- Chat System:
- Timestamps added to PC private chat and squad channels;
- New Achievements:
- [GTI Superman]: In a Normal AZ3 Nuclear Power Plant match, defeat 7 Enemy Operators in a single match while under the highest radiation status;
- [Vehicle Acquired]: Successfully drive an enemy ground combat vehicle once (limited to Grade or Victory Unite matches, excluding Assault Vehicle, ATV, and LSOV);
- In-match evaluation optimized:
- [Melee Master] in Operations mode, condition adjusted to defeat 10 enemies;
- New Title Pop-up Optimization:
- When a new title is acquired, a new Title Showcase pop-up will appear, supporting Quick Equip of the title from within the pop-up.
- Deluxe Charm Cabinet:
- A new Deluxe Charm Cabinet system has been added, accessible from Collection - Owned Deluxe Charms; any Deluxe Charm can be placed in the Charm Cabinet.
- After collecting all new Season Deluxe Legendary Charms (including Hidden Edition), the Season-exclusive Trophy Cabinet effect can be activated;
- Future updates will cover more past season themes.
- Deluxe Collection Market:
- Added a new Appearance Recommendation tab, applicable to Legendary Deluxe Collection Appearances. Features recommended appearance patterns and sales rankings. (Spectrum Blitz and Medusa will be available in a future update)
- Melee Weapon Appearance Preference Feature:
- On the Collection page, you can select existing Melee Weapons to add to your preferences. When entering a match, one of your preferred appearances will be randomly selected for use.
OPERATIONS
- Map Rotation: After the new season begins, the map rotation details for Operations Mode are as follows:

- Black Site: .50 BMG Ammo production formula costs reduced;
- Supply Station: T&E Lab - Card Holder now features the AZ3 Nuclear Power Plant Advanced Keycard Selection Pack and Rare Keycard Selection Pack, available for a one-time low-price purchase;
- Strategy Board: Optimized the interface layout, added the AZ3 Nuclear Power Plant, Operations Level 9 unlocks the AZ3 Nuclear Power Plant Easy Operation, Level 14 unlocks the AZ3 Nuclear Power Plant Normal Operation;
- Special Class Cache: In Common and Normal Operations at Zero Dam and AZ3 Nuclear Power Plant, Boss and Special Class loot will include a cache. Inside the cache, Collectibles and Boss Black Cards will drop.
- New In-Match Modes — Ahsarah Cards:
- In-Match, you can collect brand new Collectibles: Ahsarah Cards and Ahsarah Card Boxes;
- Outside of a match, use the Card Box to store the Ahsarah Cards you've collected. Once you've stored a complete set of unique Ahsarah Cards in the Card Box, you can bring the Card Box into a match and enjoy playing cards with your friends;
- Card Box, Big Joker are Red Quality, Little Joker is Golden Quality, A is Purple Quality, J-K are Blue Quality, 2-10 are Green Quality;
- Ahsarah Card series cannot be listed on the Auction House.
- New Collectibles:
- Red Quality: Reactor Cooling Core, Enriched Uranium Sample, Ahsarah Card - Card Box, Ahsarah Card: Big Joker;
- Gold Quality: Micro Fuel Rod, Portable Isotope Identifier, Military Pass, Haavk Agent Intel Gear, Ahsarah Card: Little Joker;
- Purple Quality: Infusion Warmer, Ahsarah Brand: A;
- Green Quality: Ahsarah Card: 2-10.
- New valuable item inspection: Reinforced Carbon Fiberboard, Electronic Shackles, Medical Ventilator.
- Gear Ticket:
- To enrich gear loadout strategies and enhance gameplay diversity, we will adjust various Gear Ticket schemes. The specific changes are as follows:
- Optimized the ammo allocation for Gear Tickets, with some sets now including Level 5 ammo and Season ammo;
- Elite Gear Ticket - Balanced: Remove MCX LT, add RM277 Assault Rifle;
- Spec Ops Gear Ticket - Survival: Remove KC-17, add SVCH Marksman Rifle;
- Season Custom Gear Ticket - Option One: Remove KC-17, add SVCH Marksman Rifle;
- Treasure Gifting: The Treasure Pile game mode will be removed after the version update; treasures that have been buried but not yet dug out by other players will be recorded and saved, and will be re-released through other event formats in the future.
- Ahsarah Legend: Master's Legacy: Parkour Mode will be removed after the version update.
WEAPON BALANCE ADJUSTMENT AND OPTIMIZATION
OPERATIONS
- M7 Battle Rifle
- Base Limb Damage Multiplier: 0.4 → 0.35 ↓;
- Base Damage: 38 → 37 ↓;
- M7 Tidal Ultra-Long Barrel Combo:
- AS Val Assault Rifle
- Damage: 29 → 28 ↓;
- Armor Penetration: 48 → 44 ↓.
- AK-12 Assault Rifle
- Base Limb Damage Multiplier: 0.4x → 0.45x ↑
WARFARE
- SG552 Assault Rifle
- Effective Range: 40m / 50m / 70m / 90m → 50m / 60m / 70m / 90m ↑.
- MP7 Submachine Gun
- Optimal Range: 20m / 30m / 40m / 50m → 16m / 25m / 40m / 50m ↓.
OPERATOR BALANCE ADJUSTMENTS
OPERATOR - MORSE
Since its introduction, Morse has performed strongly in indoor close-quarters combat with its sonic jammer, leaving opponents with relatively limited room to react. We hope that Morse's suppressive advantage comes more from information assessment and pacing, rather than simply compressing the opponent's response space.
Therefore, this adjustment reduced the limiting effect of the sonic jammer while strengthening its warning prompt, making confrontations between both sides more strategic. In addition, we also optimized the usability of some Echo gadgets, making their overall value more stable.
All Modes
- Advanced Sonar Device:
- Now, before deployment, you can observe the detection range preview line on the map ↑;
- Throwable Jammer:
- Increased the propagation range of weapon switch sound and pre-throw sound: 10m → 30m ↓;
- Increased the jammer's early warning visibility, making it easier for the enemy to counter via early warning prompts ↓;
- Increase jammer explosion delay time: 0.3s → 1s ↓;
- Significantly reduced the stun effect's restriction on camera movement, enemies can now turn more easily ↓.
Operations
- Advanced Sonar Device:
- Range at which enemy can detect the device on the map: Full map → 80m;
- Throwable Jammer:
- Cooldown Time: 35 seconds → 40 seconds ↓;
- Sonic Sense:
- Now squadmates can also see marked enemies on the minimap ↑.
Warfare
- Advanced Sonar Device:
- Range at which enemy can detect the device on the map: Whole map → 55 meters;
- Throwable Jammer:
OPERATOR - GIZMO
Gizmo's Crawler Nest, when actively deployed, offers significant suppression, and in certain situations, can put opponents under immense pressure.
Therefore, we reduced the Crawlers' enemy detection range and movement speed, giving opponents more room to react and optimizing the overall combat experience.
Operations
- Crawler Nest:
- Spider detection range: 10m → 8m ↓;
- Spider movement speed after detecting enemies: 8 m/s → 6 m/s ↓.
OPERATOR - SHEPHERD
Shepherd's Sonic Paralysis is distinctive in position suppression and defense, but its current conversion into tactical benefits for the team is not consistent enough.
In this adjustment, we have moderately strengthened his information acquisition capabilities, making it easier for squadmates to coordinate around his tactical gadget.
Operations
- Sonic Paralysis:
- Now displays the number of paralyzed enemy Operators ↑;
Warfare
- Sonic Paralysis:
- Range of enemy marked by visible devices on the map: Full map → 80m ↑.
OPERATOR - SINEVA
Sineva's performance when switching between Shield and Gun varies among players of different proficiency levels.
Therefore, this adjustment will optimize some fundamental experiences, allowing Sineva to maintain its operational depth while achieving smoother and a higher performance floor in actual combat.
All Modes
- EOD Set:
- Increases weapon switch speed when drawing a weapon while using a Blast Shield ↑;
- Re-enable the Inspection feature while using the EOD Set
OPERATOR - TEMPEST
When Tempest's Drill Charge lands consecutive hits in Warfare, it can inflict significant health pressure on enemies in a relatively short time.
This time, we've moderately reduced the damage output of the Drill Charge, making it more focused on weakening enemies and restricting enemy movement, rather than directly finishing off opponents, while retaining Tempest's offensive specialty in Warfare.
Warfare
OPERATOR - TOXIK
We found that the impact of Toxik's Swarm Drone on enemies after hitting is not stable enough, and affected targets are often able to maintain their original combat rhythm.
This time, we slightly enhanced the suppression effect of the Swarm Drone after it hits. A successful hit will now create a clearer offensive window for the squad, better aligning it with its role as a support operator focused on disruption and offensive coordination.
Operations
- "Dragonfly" Swarm System:
- Significantly accelerates the deduction speed of "Dragonfly" upon initial hit: ↑
- After hit, 1-3 seconds, 12 Max HP deducted per second;
- Upon hit, for 3-6 seconds, loses 9 Max HP per second;
- 6 seconds after a hit, deduct 6 Max HP per second.
OPERATOR - VLINDER
Due to our previous adjustments to the mechanism of UAVs rescuing teammates in Warfare, we have now removed the no longer effective score events and appropriately enhanced their score acquisition capability.
Warfare
- Flutter Rescue UAVs
- Removed the score for completing plasma injection, as well as the score for friendly remote rescue;
- Remote Rescue Score: 25→50 ↑;
OPERATOR BUG FIXES AND OPTIMIZATIONS
● Fixed an issue where Exusiai - Midnight Delivery - Toxik's Item effect was occasionally missing;
● Fixed an issue where Hackclaw Data Knife could not interrupt Nox's Silent Assault;
● Fixed an issue where the Flashbang effect performance was inconsistent between Echo's PC and mobile versions;
● Fixed an issue where Gizmo's Crawler Nest's Sound Effects were missing when its placement time was too long;
● Fixed an issue where Uluru Quickset Cover could be deployed on vehicles.
● Fixed an issue where Nox's Flashbang could not be replenished in Victory Unite Mode;
● Fixed an issue where Raptor Trace Tracker did not update the enemy's status when the enemy was dead and extracted;
● Fixed an issue where Shepherd could not receive UAV Paralyze Tip;
● Fixed an issue where Uluru Battle Hardened effect was not taking effect for some Slows;
● Fixed an issue where the minimap in Warfare displayed abnormally after being hit by a Drill Charge;
● Optimized the trail effect of Butterfly Med Drones and its adaptation under medium and low graphics quality;
● When the mobile Uluru Loitering Munition detects no significant gyroscope turning input within its field of view, the lens will automatically re-center as normal.
● Optimized the grenade projectile model scale of the Red Wolf Triple Blaster, making its visual appearance more reasonable;
● Fixed an issue where D-wolf would occasionally stutter during Tactical Slide;
● Optimized the prompt sound effects of the Advanced Sonar Device in Warfare. Friendly forces will no longer receive the prompt sound effects to avoid affecting combat.
HARDWARE SPECIFICATIONS

SUGGESTIONS & FEEDBACK
Operators are welcome to contact us through the following channels:
Facebook: https://www.facebook.com/garenadeltaforce/
Instagram: https://www.instagram.com/garena.deltaforce/
YouTube: https://www.youtube.com/@GarenaDFSMP
TikTok: https://www.tiktok.com/@garenadeltaforce
Discord: https://discord.com/invite/b7WmrQWDq9
Thank you again, Operators, for joining Delta Force! Wishing everyone a happy new season!
Garena Delta Force Team